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Old 02-08-2013, 09:19 PM   #1
OmahaReynolds
All Star Reserve
 
Join Date: Aug 2010
Location: New York
Posts: 653
Historical Finances

This might be better suited for the Historical forum, but since it's a fictional league I figured I'd just post this here.

I ran a sim for a league with a structure identical to MLB from 1901-1923 (16 teams, 2 subleagues). The first few seasons had financials that seemed perfectly fine. Each team had the budget room to sign a few free agents each offseason. I have the league set up with no draft, so all amateur players are signed through free agency, and I generate prospects each offseason because the game usually only generate two for each team.

I didn't really pay attention to the financials after the third or fourth season, and after the 1923 season, I decided to take a peak at some of the teams' front office pages. I noticed that all of the teams had budgets that were three or four times the size of their payrolls, and basically had enough free agent money to sign every high-profile amateur player if they wanted to.

Which makes me think there might be an issue with the games financials in the early 20th century. I have all options checked for the game to progress from year to year (strategy, PCMs, finances) and I'm using reserve clause era rules as opposed to free agency.

The AI seems to be handling it fine, and every team is signing players and none are running out of guys at any position. My only concern is I'm going to have to restrict myself if I decide to control a team in a league that is set up like this since I could easily meet the contract demands of several 5-star free agents.

Dunno what sort of feedback I'm looking for, just figured I'd post this. I'm in New York and snowed in so what the hell, why not?
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