View Single Post
Old 04-07-2013, 12:12 PM   #7
julius
Minors (Single A)
 
Join Date: Feb 2013
Posts: 66
In addition to having the game decide that it is worthwhile to dress and play enforcers on a more consistent basis, the more difficult request is to somehow register their impact in a game. I know that you and others have raised this point as well, but even if we assign a "value" to these enforcers to raise their chances of being dressed, this "value" also needs to have some effect in individual games or it is just an artificial number. I don't know what algorithms the game engine uses, so any suggestions here would be general in nature, but this would be an interesting discussion.

For example, one simple approach might be to just increase all (some?) attribute levels for each player by 10% for 10 minutes following a fight won by a teammate to reflect the 'spark' that this provides. I don't know how meaningful this would be in affecting the results of a simmed game, and obviously there are other variations that could be proposed. Without something like this, the only advantage in dressing enforcers (since their other attributes are generally low) is to duplicate their usage in real life, to the detriment of your team. Obviously, there are many NHL coaches who don't see it this way (right or wrong), and who do see a 'value' for them, and I am hoping that we can capture some of that for FHM.
julius is offline