View Single Post
Old 11-07-2013, 01:58 AM   #43
injury log
Hall Of Famer
 
Join Date: Apr 2007
Location: Toronto
Posts: 9,162
Quote:
Originally Posted by redsoxaholic View Post
This may sound stupid but I haven't noticed a difference between OOTP 14 and OOTP 12 (skipped 13) in terms of the draft. I did just get 14 when it was on sale but I have basically always simulated after round 1 in the draft, in both OOTP's. I never noticed an abundance of flame-outs or more/less 5 star potential players in either version. Maybe if I looked for a difference I would notice something but in OOTP 12 occasionally I would have a guy that the computer drafted in the 20th round etc. make it big for me. I haven't noticed in 14 yet because I'm not necessarily far enough in to have a ton of prospects make it yet. It could be because I don't micromanage too hard and move through seasons pretty quickly though too.

I will say this though; in 12 there would always be a ton of high potential relievers at the top of the draft that the computer wouldn't touch for a few rounds so I would always be "stuck" with a great bullpen, and I have noticed that the computer does draft relievers in this version early on, which is better, if it does make it more challenging to have a great bullpen.
When people call the draft model in OOTP14 "new', it's a mistaken use of the word. The model in OOTP13 was "new" (and was deeply problematic) and the model in OOTP14 returns, more or less, to the model used in OOTP12 and in earlier versions of the game. So if you skipped 13, you won't notice a big change.

And yes, the AI evaluation of high-quality relievers (and of pitchers with 2 good pitches and a rudimentary third pitch) was changed a lot in OOTP14, for the better. The AI will now draft top college closers at the end of the 1st round, just like real life teams do.
injury log is offline   Reply With Quote