Quote:
Originally Posted by darkcloud4579
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Thanks but that is for team EFF
Quote:
Originally Posted by Tashtego
Some of my notes for what they're worth. All of this was picked up on this board from what other guys wrote. Hope it helps.
Defensive Efficiency. This is the rate at which balls put into play are converted into outs by a teams defense.
DE > .700 is good.
DE > .720 is great.
DE < 700 is poor.
Fielding % is the % of times a defensive player properly handles a batted or thrown ball.
Gold Glove Fielding%
C
.. 0.990
1B
.. 0.995
2B
.. 0.985
SS
0.975
3B
.. 0.970
OF
.. 0.995
Individual Defensive Efficiency (EFF). OOTP uses this metric as a measurement of the plays made by a fielder in his zone compared with the league average for the position.
1.050 and above A. Gold Glove-caliber defense at the position
1.025 to 1.010 B. Above average defense
1.010 to .990 C. Average
.990 to .950 D. Below average
.950 and below F. Atrocious
Range Factor (RF). This measures the number of outs a player is involved in (assists and put outs) per 9 innings played. This gives you an idea of how often a player is involved in a defensive play for an out. You want to put good defenders in positions where they can make plays.
Watch out for players with a high range factor and low defensive efficiency; they can really hurt your team.
Zone Rating (ZR) = A player gets credit (a "plus" number) if he makes a play that at least one other player at his position missed during the season, and he loses credit (a "minus" number) if he misses a play that at least one player made. The size of the credit is directly related to how often players make the play. Each play is looked at individually, and a score is given for each play. Sum up all the plays for each player at his position and you get his total plus/minus for the season.
A total plus/minus score near 0.00 means the player is average. A score > 0 is above average and a score < 0 is below average. It's actually runs saved above an average player at the position in question.
A Zone Rating of 2.05 means the fielder has saved 2.05 runs over a replacement level fielder. A ZF of -2.05 means the fielder has cost his team 2 runs.
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Thanks. For the EFF, would those grades be the same at all the positions? Also, why would a player with a high range factor but low eff be especially hurtful to your team?