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Originally Posted by SwedishChef
good thread.
1. i've been wondering if increasing the development budget actually produces results. i usually dump all my excess money into that category because i've found that if i don't spend what is allotted my owner will decrease my budget the next year accordingly.
2. i've never actually managed the promotion/delegation and signing/releasing of the entire farm system because it seems to be a herculean task. normally, i just find the prospects that interest me and disable AI for those. any advice for someone considering shifting to monitoring the entire farm system?
3. does anyone put pitch counts on their pitching prospects? absent doing that, do you think minor league managers are running them into the ground? i'd say 50% of my pitching prospects (yes, i know TINSTAAPP) blow out their arms in their first year. but, that's probably realistic.
4. how does everyone handle the mass influx after the draft? do you do cuts then, or do you cut before the season and leave plenty of room at the lowest level?
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1. I play fictional but I took over a small market team where I couldn't afford to raise it the first season, but dropped some payroll the second and was able to raise it. It seemed to make a considerable difference. It effects every player in your system so it seems worth it to me.
2. I do monitor my entire farm system, but I tend to make all the changes in the off season and keep everyone at the same level throughout unless i have a huge star prospect who I want to rush to the majors. I use last years stats as an indicator, but I'm much more careful about level placement with players that have a lot of potential.
3. I don't pay attention to pitch count.
4. I typically drop about 30-40 players at the end of the season, focusing on the ones that have had their potential diminish. I pay close attention to the monthly development report. Also I play with a fictional MLB setup with 5 levels of minors all of which play a full 140 game schedule, and I set the draft for April 1st. That way I can get all my rosters set before the season starts. Purists might not like that sort of change but it makes life easier for me

. I keep about 30 players instead of 25 at each level to cover injuries and keep it to around 40 at the lowest level. I don't like the way the AI piles 60 + players at rookie level.