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As an update - team attributes of some kind or player tenure at a team are definitely involved in generating "slacker" "cancer" and "selfish" personality types.
As a test, I copied both morale and personality attributes from a player who was identified as each one of the 3 onto a player in a new season, put them in, refreshed the personality type, and it displayed normal.
This actually makes a lot of sense. Basically players with these attributes are like dormant volcanoes. Sometimes there's a tip off in a scouting report despite the "normal" personality type, like "cares about himself more than that team", but chemistry won't be a problem right away. Something will trigger it. Whether it's losing, poor play, a contract situation, the existence of another negative personality on the team...some sort of mathematical aggregate of individual morale into a negative enough team total number that exceeds some threshold...these are the variables I can't quite figure out. But the "dormant" aspect of these bad traits actually makes a lot of sense, since it appears that they will reset the player's type back to Normal when they are traded/released/etc. Of course, they could resurface, but it realistically models the "fresh start" for such personalities after they switch teams.
I'll need to play around more to find out (if I'm even able) what the tipping point is to send a player from normal to cancer/slacker/selfish personality type, or see what generates the "disruptive influences in the clubhouse".
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