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Manager, coaches, etc in historical leagues
In past versions, one thing that always bugged me about historical leagues was you’d have real players but huge staff of fictional major and minor league coaches (actually maybe there were real managers, but fictional coaches and minors staff)
Assuminging that’s the way it still works, what is the best way to deal with it? Should I turn off coaching altogether when I create the game? I’m only concerned about the strategy implications of using or not using coaching, not the player development aspect. If I turn off coaching, I suppose I’d also lose the manager/player chemistry and conflict, something I would actually like in my game.
Basically, if I want the Cardinals of the 1980s play like the cardinals of the 1980s but don’t want to see fictional coaches, is the best thing to do is turn off coaching and set the AI team’s strategy to small ball and lock it?
Last edited by 01010010; 04-08-2018 at 06:06 PM.
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