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Old 04-18-2018, 12:25 AM   #3
NoOne
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Join Date: Apr 2015
Posts: 7,273
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if you don't want to control every aspect of the mil, this is a good compromise.

you can delegate all the mil stuff and "lock" a few to their level in individual strategies - right click a player and click "game strategies" -- more than one way to get there of course.

you can also "force" them to play a position, which will make them start even if you delegate lineups and depth charts to mil mangers. this is also found in the individual game strategies.

one drawback -- if you don't force start them, they will likely learn more than one position in their mil career, so if you want cross training, you'll have to remember to do that. i typicaly just worry about their primary role i intend to use them, but occasionally force them to start at other postions to cross train them too.

i keep the speedy / multipoistional guys for my bench, so i make sure they can play all the positions they qualify for.

shortlisting them isn't a bad idea either.. this makes a one-stop shop for promotions or reviewing them. you still want to review your non-shortlisted / non-locked players for any surprises - >inaccurate scouting or TCR changes (random changes). if you don't shortlist, they still stand out due to the "#" symbol on rosters and transactions screen and elsewhere. if forced to start, their position shows as red text instead of black text.

some talent may not be clearly displayed by rating for a few years. some talent may be a "lie" the first few years etc etc.. removing guys from my locked shortlist isn't unusual either.

if they are worthwhile to my team or as an asset to trade, i control their development process -- as far as promotions and making sure they start. nothing you can do about whether or not they develop, of course.

Last edited by NoOne; 04-18-2018 at 12:29 AM.
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