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Simulation Seasons- What am I Doing Wrong?
Thought I'd give it a go and simulate a franchise history using the 1954 Baltimore Orioles. I went through the set up and played the season.
In real life, the team was 54-100. My season was 61-93. Great. I'm a terrific manager!
Next season, issues. I constantly get notices that a guy is on my active roster but not the 40-man. I figured out I needed to drag and drop him into the 40-man.
I keep getting guys through trades or waivers or whatever, and some I put on the roster, others I just drag and drop into a minor league team. These are players I've never heard of and I do not bother to manage the minor league. At one point, I had no one on a minor league team. So I had to move about 15 guys into it just to let me continue play for my Orioles team.
In 1955 (real life and in OOTP), the Orioles and Yankees traded Bob Turley for Gus Triandos and others. But before my season started, I lost Triandos to the Draft 5 Rule (whatever that is). I just let the computer AI handle it. I did get Triandos back, somehow, during the season.
I constantly get private messages which stop play and I do not know what to do. Sometimes I need to put a player on a roster. But to do that, I need to drop someone off my 25-man. I end up just releasing him because I don't know what else to do. He won't fit anywhere.
BUT MY BIGGEST PROBLEM:
My lineups shifts constantly--without me touching them. I will set up the vs RHP and vs LHP. I'll set the lineup and the utility guys. Then, when I get a private message, I'll check the lineup and it has no players in some positions and batters shifted in the line up and guys in different positions.
I keep adjusting it at every message break. It's a time waster. My pitching line up seems fine, but the batters are all over.
So, the 1955 season was a disaster 50-104 (57-95 real life). Close but I think my transactions and lineup shifts were a problem I could not control.
1956, I guided my team to a dismal 46-106, 56 1/2 games back season! (real life 69-85).
It's not the game's fault.
But, How can I control the line-ups better, and make realistic transaction player moves, and end these ridiculous private messages that stop play (even when they tell me--we lost a player to San Antonio AAA three days after I made the move)?
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