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I set my teams up to be player development factories. I pay a lot for my scout, my scouting expenses, my minor league staff, and my development budget. So, I'm always looking at what they might be years later, not an immediate impact player.
I take the best player available in the early rounds. If that happens to be an impossible to sign player, I try to gauge whether or not I want to pay a big bonus, or whether he'll still be there in the next round or two, but I will go for them, too. The only thing that might drop a player lower in the sequence for me is a "fragile" rating.
Later, say round 10, I try to look at position (in consideration of my existing rosters), to avoid stacking too many players in one position, since there's only so much play time. Also, I begin looking for hitters (that are listed as pitchers), or vice versa. High skill positions like starting pitchers, shortstops, center fielders become more prominent after round 15 in my search since those can be good for trades if they get any development. And any player with even a slightly below average offense rating with a wide range of defensive skills (such that he could play 3 or more positions well), will make my list by this point.
I treat personality (intelligence, work, ethic, etc.), age, speed, stealing ability, pitch velocity, etc. as bonuses.
Last edited by Drstrangelove; 06-17-2018 at 09:46 PM.
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