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contact is actually 3 ratings summarized.
Avoid K's, an unseen BABIP, and power. since you know 2 of the three, you can calculate/guesstimate the third unseen BABIP rating. should be self-explanatory as to each components effect.
i would assume stats and ai settings may have some impact too? e.g. a 6000 hr league and a 2000 home run league may weight power's proportion of Contact, or it may not. i didn't look that deep. i hope it does, or it doesn't make much sense to have same weight on power in 1902 as in 2007.
you can verify this with a moment of time spend in player editor, 100% accuracy and comissioner mode on. the latter part would take a couple leagues to flesh out. if i have to put money down, it's that it doesn't re-weight at all, but not what i hope for.
eye -- walk rate.. nothign to do with an AB or hits or doubles etc.. .think of it as it's own exclusive force.
realtive to ootp only, walking is fine unless they are elite. if elite, you are better off with a lower eye, and doubly so if elite and power hitters. even so, obp is strongly related to runs scored... the greater portion that obp is BA the better and few of the ramifications i believe that exist in RL... (e.g. if too aggressive, you will have a short career once pitchers learn your simple and easily taken advantage of)
gap is your dobudles / triples. can see in editor how it splits those up after that with the ratio.
as far as the last part... stuff is summarized, so you aren't throwing a pitch at a time in the engine's mind. some things may resolve down to each pitch, but the bulk of offense is basically per PA. the seed(s) for offensive outcome is generated one time per PA. errors are their own exclusive force applied to any ball in play.
Last edited by NoOne; 03-08-2019 at 08:21 PM.
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