Quote:
Originally Posted by Left-handed
This is a completely fictional league from the beginning (started in year 2000). In the beginning, when I created the league, there were what seemed like ample star player distribution across the league. As I've played through a number of seasons (now 2018), it seems like as star players have retired out of the league, they have not been replenished with other star players through the draft or international free agent signings. In other words, the star player pool (at least according to the ratings) is drying up as I play through more seasons. This has left me with a league of mostly average players (per their ratings).
Does this correct itself over time?
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if you didn't change number of teams or implement a feeder system or something, then it's normal. the darft pool will ebb and flow quite a bit. if you had a bunch of bad drafts, this really can happen... not often.
if you magically restarted league (or a backup from day one), i'd wager this doesn't happen a 2nd time in a row in same amount of time. longer the time it runs, the more likely you encounter this sort of bad luck.
good luck can happen too. so, 'golden' eras can naturally occur, too. (within reason - proably capable of dipping more than rising, i'd think... easier to "suck" in high proportions than the opposite.)
in case something might be actually wrong:
scouting accuracy is a potential culprit for a false positive of such a problem, fwiw. could turn 100% accuracy on to look at dpeth to ensure you are correct (hindsight, doesn't help know but could start looking for later conclusions). i'd crash the game after doing that, so you don't see the correct data on scouting reports. also, you can customize view to remove name and any other potential identifier. so, it won't lift the veil for you.
i bet it's just some ulnucky years. don't assume anythign at first, if you do this... you don't have a baseline of depth for your draft if you've only seen it through the eyes of inaccurate scouting. everything you've seen so far with scouting accuracy turned on is bloated ratings in the draft.
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if you don't want the stats to slip due to lesser talent levels, you can auto-calculate the modifiers. this will rais a talent-poor environment's overall numbers to the baselines of the totals in Stats and AI settings.
in times liek these, i occasionally find a few elite guys that put up better numbers... it's not all bad

also, if there's enough to fill your team, you dominate the others even more than average too.
more often than not, my team slips in these times too... even if i have the best players possible. i think it gets a bit more bunched up in distribution, so there's not as much difference from ~meh and ~elite. less differentiation means they don't dominate as well.