Quote:
Originally Posted by SandmanRivera
"What is the big deal? If I can SAVE the file easily I should be able to SAVE AS easily too. It's just adding the ability for the user to name the file being saved." - ME
"You can already do this. You just want it to be faster than it is. It's not going to get faster, at least not with current technology." - Syd
I guess I don't understand how SAVE AS is a monumental technical challenge compared to SAVE since the only difference is who names the file. That totally baffles me. Since SAVE is already done, then I would think SAVE AS could be done in moments.
And if I could name the file you could eliminate all the code for Back-up and Quickstart. I could just save my own back-up and save my own Quickstart and load them whenever I want like any other file.
So are you saying this is really about the technical difficulty and not a decision to retain control of the file from the user?
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Yes, I am saying that the process of backing up an entire league that can hold literal gigabytes of data multiple times so you can "load them whenever you want" is a technical limitation, not a "decision to retain control of the file from the user".