View Single Post
Old 12-31-2021, 11:20 AM   #4
kcstengelsr
Minors (Double A)
 
Join Date: May 2021
Posts: 147
PSU Colonel,

When you go to data/sounds and click on the various individual sounds for playback can you determine which ones especially are repetitive and/or annoying? I can think of three things you can do to get the sounds closer to what you want but what you can do kind of depends upon the type of sound the one(s) in question happen to be. The three ways are:

1. Deletion.
In my opinion, the default game files have too much variety in some categories. For example the default sounds folder has about 26 different rallies and I manage to whittle that number of rallies down to about 4 to 7 for my ballparks. You want at least four rallies or they will repeat too often, but with 26 rallies you should feel free to delete some of those you do not wish to hear in your manual games. There are other categories of surplus like 17 oohs when I manage with about 3 very good ones, 15 cheer_light when I like my 4 favorites, and 11 cheer_heavy when the two I think best are fine for me. Feel free to delete some .oggs you dislike in these categories, but be sure to read my section on Adding Sounds before deletion as you may instead wish to rename some files.

2. Setting in-game ambient frequency.
If the offending files happen to be ambients you can set up the manual games to play all the ambients less frequently. The default sounds folder only comes with 18 ambients to begin with and my ballparks typically are set with somewhere between 36 to 45 different ambients. When starting a manual game check the Game Options and scroll down to Play-by-Play Options. Next, adjust Ambient Noise Frequency to Very Rarely if you only have the 18 default ambients, but with my 45 ambients I tend to set Ambient Noise Frequency at default Neutral. Setting Ambient Noise Frequency to Very Rarely should eliminate most of the problem with repetitive ambient sounds but I would not use the deletion method with the default ambients since there are already too few of them in my opinion.

3. Adding sounds.
Like I mentioned, I like to have at least double the number of ambients available for my manual games and I also like to have some variety for other occasions like the seventh inning stretch. My sound folders in Mods Sounds each have a variety of ambients and stretches along with sounds for the other categories. You may pick and choose the ones you would like to add to the default sounds folder if you wish.
If you do not want to add any of my sounds you can still make some changes to the default sounds folder to better suit your purpose. I think the game has too few ambient sounds but too many rally, ooh, cheer_light, and cheer_heavy sounds. What you should ultimately aim for are a larger number of ambient##.ogg's than those provided by the default sounds folder, so click for playback on the rally, ooh, cheer_light and cheer_heavy individual sounds and note which ones might be interesting as extra ambients. For example, perhaps a rally sound appears more like something generally heard at a ballpark than as a proper rally. Just rename that rally##.ogg to ambient##.ogg while making sure that the ambient number is not already being used. Do not worry about running out of numbers to use for ambients as some of mine work with numbers like ambient304.ogg.

Good luck!

Last edited by kcstengelsr; 12-31-2021 at 07:32 PM.
kcstengelsr is offline   Reply With Quote