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Any interest in a bit of a revamped injury database?
So, I was playing a custom game in OOTP a few weeks ago and noticed that some injuries had very similar descriptions. I went into injuries_english.txt and saw that there were numerous repeats, as well as separate injuries that are basically the same thing. This led me to go down a bit of a tweaking rabbit hole. I exported the file to Excel as a comma delimited spreadsheet and got to work.
First, I sorted all of the injuries according to physical injury or illness. Then, I sorted them by "New Body Part" grouping. Then, I sorted them by actual body part. Since I grew up in the home of the Mayo Clinic (Rochester, MN), I decided to go all the way down the rabbit hole and figured that while I was at it I'd look up the common recovery time for the injuries listed in the database, and in the process cross-reference those with MLB/NFL/NBA news items. In the process, I noticed that the min/max injury time of quite a few injuries needed tweaking. Once I got done with that, I thought it troublesome that the "sprain" listings had such variable min/max lengths, separated them into Grade 1 and Grade 2 sprains in accordance with medical terminology, came up with injury times for those, and turned down the likelihood for both from what was usually a 5 so half the players in a game don't end up with various sprains to their joints and ligaments.
Finally, I sorted the injuries for the different body parts by severity just in case I wanted to tweak things further, and just for a bit of current-time flavor I added a 7-10 day "Covid-19" illness that can easily be deleted because it's the last line in the file.
Once I was done, I converted everything back to text, tested it out, and it appears everything works without issue. THE ONLY CAVEAT: if you were to install this over the current "injuries_english.txt" while playing an active game you have to use the "Reset Injuries and IL Status" function if you have that available, or create a character just to use Commissioner Mode and do it. Otherwise current injuries and their descriptors won't match up. I didn't appear to have any issues when using it with a new game.
So, here it is if any of you want to use it or tweak it further. I have absolutely zero knowledge of Korean, so I did nothing with that file.
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