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I'm not sure if tweaking the "frequency" field in the injuries.txt file will actually have the exact same effect you're implying.
As far as I understand it, for every discrete event the game will check whether or not an injury occurs (for example, every plate appearance the game checks whether the pitcher injures his arm)
If yes, then the game decides how long the injury is going to be (for example, the game decides that the injury to the arm will last 200 days)
Then the game checks the injury.txt file and looks for an injury that is classified as (1) an arm injury (2) that occurs when throwing the ball (3) and can have a duration of 200 days
Let's say there are a few options like "torn rotator cuff", "elbow inflammation," and "elbow ligament tear"
then there are settings relevant to each of those potential injuries
Frequency (1 = rare 5 = common)
Chance of re-injury (0 = none 1 = sometimes. 2 = often)
Nagging (0=no or 1=yes)
Requires surgery (0 = no. 1 = sometimes. 2 = yes)
Influence on throwing (0 .. 3)
So changing the frequency or the duration of a specific injury will not change the fact that the game will still be looking for an injury type that fulfills what it has already decided will happen
I really appreciate the effort you put into this text file, and I'm interested in using it. But I'm wondering if you have created it with the same understanding of how the game works? Or please correct me if I'm wrong about any of this.
Thanks!
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