Originally Posted by Matt Arnold
OOTP 23 Changes
Improved GUI
In-game tutorial system
Improved 3D player animations. Added in-game facegen support
Added new outfits support, to upload multiple custom jersey/pant/hat combinations to use in 3D
Live Start update including full minor league stats
Added new shop player types (shop for multiple players and shop for prospect packages)
Completely new way to handle daily lineups - can set lineups for up to 30 days in the future, can tie to saved custom lineups (so that changing the custom saved lineup will automatically change the lineup saved for a future game), or set a one-time use lineup. Can pre-select all these options for both vs L and vs R, for full flexibility on future lineup usage
Custom Lineups and Custom Lineup editing has been significantly updated and improved to better set and manage custom lineups. Can run basic editing directly from custom lineups dialog.
Added support for Draft Leagues (Tournament style setups where players are pulled from draft pool or feeder leagues).
Included templates for MLB Draft League, Cape Cod League, MLB Prospects League, and Northwoods League.
Ability to specify eligible pool by HS/CO year, and/or set leagues to pull from only currently eligible players or also include future draft eligible players
Many configurable options to customize their setups
Added sortable Team section, to allow filter and comparing various team stats or information about teams (records, history, park factors, financial/market info, coaching staffs, etc…). Added Team vs Team standings page
Support for Ties, with multiple options like only in Spring or after a set number of innings
Added full Double Elimination playoff option
Added customizable round-robin configurations, so that RR playoff formats can include more variable playoff sizes (ie. could do 5-team RR where only the top team from the pool advances)
Tournament Scheduling now supports multi-game series (if common off-days selected in tournament options)
Added tag controls + more filter options to in-game league and personal news messages, including tagging/multi-select and text search
Better time of day modelling for when to switch to evening backgrounds in-game
Added option to set player strategies directly from player pages
Human Manager can now explicitly defer strategy settings to AI control
Added spectator mode to HR Challenge. Can now watch replays of derby rounds, even from simmed rounds if selected
Potential fielding ratings now visible for players with experience at a position
AI/Engine Updates
Improved internal batter vs pitcher calculation to better reflect individual matchups.
Adjusted in-game SB logic, to better reflect top base stealers success rates. Added explicit hold runner decision, adjusted pickoff logic
Completely updated movement ratings, to better use the whole range of movement values. Note: underlying movement values will NOT change on import, but due to new calculations, players may display new movement ratings. For most traditional leagues, default movement values end up in ranges where no extreme swings in talent are expected, but there may be some pitchers who have larger impacts than others
Redesigned catcher framing model, including league setting to control how much impact it has, and a fielding stat for framed runs saved (for both the catcher and pitcher - pitcher value for information only)
Improved in-game logic for sitting players (checks depth charts for most tired players first)
Balanced error rates by position
Slight adjustments to stuff+control at the extremes, adjusting impact of players with large internal values.
Adjusted how park factors influence results.
Increased trade block offers
Historical Updates
Updated historical financials
Improved historical balancing of ratings on import/recalc. Historical ratings should better adjust to era, and be more consistent between new games and recalc
New Options
Added team strategy options for sit batting/pitching pct. Separated sit pit % into SP/RP. Added new options for defensive substitution settings per player
Global injury ratings split into short term and long term injuries, to allow different settings for injury frequency
Added more scheduling options for game time schedules (ie. force all games to daytime or evening).
Added another option to control player development aging
Added league modifier for catcher framing
Added customizable leaderboard display on standings/sim screen
Added explicit league setting to ban shifting (if shifting is banned, league setting for how often to shift will impact how often the AI will run a “weak shift” which is still always allowed)
Added options for League Draft Lottery for the top picks
Added option for max times optioned in a season, number of option seasons, Ohtani Rule
Added player option for two-way players to have the team skip the DH when they pitch
Added optional early season roster expansion
Added league options for HR Challenge (whether to save replays)
Online League Changes
Added (optional) ability to set “sim waypoint” to note on game calendar when sims occur, and coordinate internal events like player contract negotiations.
Added ability to set “Limited” Commish to perform sim actions but with no editing abilities
PT Changes
Tournaments now better adjust to the era if set
Players who can train at a position can now train to 100%. The limit for allowing training is now 5% of career games at a position. Training has been slowed slightly.
Adjusted pitching limits for low stamina SP
BABIP shown on player profile
All New Card Shop
Adjusted draft slots from 1 to 2
Changed player and card loading
Added more tournament variants
Changed loyalty rewards
Other various updates:
Fixed some issues with handling and managing deleted parks in universe
Improved save game file size
Implemented cash in storylines options (updated Charity storyline)
Added Arm Runs value for players, LOB% for pitchers, SIERA for pitchers
Import From Previous considerations:
As noted, player ratings and scouted rating will shift slightly. Movement ratings for all players will change
Daily lineups are not saved and brought forward - they will have to be reset after import
Historical leagues with historical financials may notice that average league settings end up changing fairly drastically the next year. You may need some manual edits to make sure finances stay in line with the new values (new leagues created in 23 will default to the new financial values)
Modifiers may need substantial change after import. It is HIGHLY recommended to only upgrade in the off-season, and to run an auto-calc of modifiers at the earliest interval. This is especially critical for any leagues which have talent ranges or modifiers outside of the norms. Other than the base calculations for AVG, HR, etc…, the following settings also may need extra attention:
SB attempts and SB pct (should be balanced around 1 for each, may want SB Attempts slightly lower for modern day)
Error modifiers (all positions should be around 1, perhaps slightly below, except perhaps SS which may be more around 1.1, although historical games may have quite different modifiers)
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