Quote:
Originally Posted by Lukas Berger
Thanks. We're still looking into this.
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Build 51 did not end the crashing. I'm not sure that was the intention of 51, but I will attach a trace file anyway. I know you guys are still working hard on this, and I appreciate it. Hopefully my trace files are helping pinpoint the problem. I know others are having the issue, and hopefully they'll be getting around to posting their own trace files so we can isolate this issue.
Setting change attempted: Use OpenGL & fast blit (experimental)