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Old 05-06-2022, 12:05 AM   #13
Biggio509
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Quote:
Originally Posted by OmahaReynolds View Post
I've had a similar issue. I created a test fictional league in 1985 and ran it through to the end of 2022. I used default settings for everything and have it set to automatically adjust league totals each season.

In the home run leaderboards, there are:

3 80+ HR seasons (from 3 different players)
6 70+ HR seasons
39 60+ HR seasons

The career home run leader has 1187(!!!) and played for 23 seasons.

I compared the 2018 numbers in my fictional league to the real-life American League numbers (since my league uses the DH).

The American League had 1.19 HR per game league-wide in 2018. My fictional league had 1.42 HR per game. So the issue might be with league totals and not with individual ratings distributions.

There were also 9 players with 3000 hits over the 38-season sim which seems high but isn't out of the realm of possibility.

Pitching stats seemed pretty realistic on the other hand.

Obviously this is just one sim and it could be an outlier but my first impression is that something definitely seems off with the league totals in this version.
Curious how do your league totals match the real totals. If you look at team stats you can compare HRs and Hits to real numbers in the MLB. Baseball Almanac has total homeruns for each league and combined leagues each year. I assume it has hits too.

Like I was getting before I am wondering if the league totals are off or if it is because the distribution of players are off. Maybe you are getting appropriate league stats but the player creation is giving you a wonky distribution with a few stars and a bunch of scrubs. Meaning the few top players are getting way too many of the hits and HRs. You could have right totals and a bunch cup of coffee guys with a few Ken Griffey Jrs. If pitching looks right I fear it is the distribution of hitters created.

Last edited by Biggio509; 05-06-2022 at 12:06 AM.
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