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Old 02-09-2023, 12:27 PM   #21
Rain King
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Quote:
Originally Posted by David Watts View Post
I have zero problem with OOTP not being a replay game, but if that's the case the makers of the historical game need to fully embrace it and make it the best whatif game ever to grace the planet.

If it's not a replay game, the game should be created with the idea that a lot of the users will want to use a combo of recalc and development. It's not a replay game, so "miss seasons according to history" and "retire according to history" should be available, but the game should not require their use in order to produce great results. Retire according to history isn't even an option when playing random debut.

It's not a replay game, so the game really needs to develop a way to smack down guys that had brief runs of success, but little overall career success. It doesn't need to destroy superstars that head to war. It doesn't have to destroy a guy like Chris Carpenter during his real life injury years. If it's not a replay game, the only thing that should destroy Carpenter is if he had a bad OOTP injury. The development engine should take over for a guy like Britt Burns that has his real life career ended by a injury. I shouldn't have to use 5 year recalc and the fingers crossed method when it comes to Williams, DiMaggio, Greenberg and Feller.

I didn't like the Bill Murray movie Groundhogs Day, so I don't want to turn development off and watch Koafax go all Khris Davis until he's 44.

I hope at some point the game can run recalc, but also factor in the length of a players career and use some form of career season average for years when a real life player missed a season or fell below the weaken make bad thresholds. The game should be able to see that Quinton Berry only had 345 plate appearances, while Ted Williams had 9792. Quite a few years ago, the Neutered DB actually filled in the years guys like Williams missed with generic stats tha would help the player beat the weaken make bad settings. I loved that, but I think it should have been taken a step further. Instead of blah generic stats, take a look at how William's career was rolling and have the game project what he might have been for those years.
Well, the beauty and curse of OOTP has always been that it is trying to be everything for everybody.

They've added "replay" type features because that is what people have asked for and hopefully they will continue to do so since that is a significant portion of the user base.

A lot of the things you are talking about ARE in, just not necessarily in the exact way you are hoping I guess?

5-Year recalc knocks down players that had brief runs of success and prevents players who lost war years from being ruined because of it.

The game does know the number of plate appearances that Quinton Berry and Ted Williams had and allows you to set the playing time levels that get adjusted. It would be MUCH better, of course, if this was adjustable beyond that first League Setup screen.

Other suggestions you made sound great, but become head scratchers when you think about how OOTP might be able to actually go about it. What should OOTP use in Chris Carpenter's injury years to rate him? This kind of thing becomes very difficult because as you change the "rules" to "fix" one player that might "break" another. How does the game even know he was injured vs. some other reason for low playing time? There is technically an option for this (by disabling Recalc and going with the development engine), but again maybe not exactly what you want.

OOTP provides a LOT of ways to play, but it is impossible to provide EVERY way to play and every option provides a new iteration of things to consider when adding the next feature, but I do think some kind of option in between the "Straight Recalc" and the "No Recalc" worlds would be a great addition.
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