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We'll just have to agree to disagree. I see missions as the driving force for player engagement. Over the past two or three years, OOTP has replaced that with tournament engagement while simultaneously making tournament success vastly more expensive (through Combis/Variants) and strangling tournament rewards (remember the 10/5/3 Quick pay-outs?). Yes, there are ways to achieve consistent tournament success without Variants, but get into PTCS and you won't go very far without them.
Toppers shouldn't be the end-all, but at least give us toppers that are better than the component cards. Then expand the numbers of cards that can be selected for mission completion. Replace any 34 of 36 with any 34 of 48. Watch the nonsensical bottlenecks disappear, and watch the gnashing of teeth over unavailable cards subside. It's not buy orders and sell orders. It's demand outstripping supply, over and over again.
In short, go back to PT22! The game was more fun, better leveled, and more open to new players.
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