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| OOTP 14 - New to the Game? If you have basic questions about the game, please come here! |
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#1 |
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Bat Boy
Join Date: Mar 2014
Posts: 17
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Max Number of players in minors?
Are there maximum number of players in each minor league team (AAA, AA, A, Short Season A, Rookie)? The rookie league teams seem to be able to hold a much higher number of players than the others.
Do some major league teams have different arrangements of minor league teams than others? For instance the Chicago Cubs have 1xAAA, 1xAA, 3xA, 1xSA, 1xRookie, but I thought I saw a team with two rookie teams. If so, is there a way I can change this for the franchise I manage? What would be the advantages and disadvantages of different kinds and numbers minor league teams? |
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#2 | |
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Minors (Double A)
Join Date: Apr 2014
Posts: 157
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Quote:
If you are setting up a fictional league you can determine how many minor league teams you have. I find that having two rookie teams gives you a larger pool of talent to draw on, as rooks are (in my game anyways) the ones that get cut the most. The Jays, which I play in historical, often have a bottleneck of sorts because they have only one Short Season team, and two A teams, so if you want it to be a linear progression from Rookie to Short Season to A, you tend to have understaffed A teams or you have to draft from Rookie to A, which isn't always the best thing to do. Ideally, the Minors should be a pyramid scheme, but in real life this is impossible due to the number of rookies available, i.e., there would not be enough talented rooks to fill 3-4 rookie ball teams per franchise. As far as numbers go, the biggest problem I've seen is that an oversized team will not give everyone a chance to play, which would stunt the growth of some of your prospects. Conversely, limiting each team to 25 means you have to balance your rosters, which means you would have to promote some players just to fill a specific slot in the roster, regardless of their talent. Managing the Minors is actually a very difficult and challenging part of the game, and I admit I have yet to master it. Mostly I just keep an eye on my top prospects and let the AI manage the rest. It's not the most effective way of doing it, and I plan on trying to get better at it, but it does save time. |
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#3 | |
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Minors (Double A)
Join Date: Apr 2014
Posts: 157
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Quote:
If you are setting up a fictional league you can determine how many minor league teams you have. I find that having two rookie teams gives you a larger pool of talent to draw on, as rooks are (in my game anyways) the ones that get cut the most. The Jays, which I play in historical, often have a bottleneck of sorts because they have only one Short Season team, and two A teams, so if you want it to be a linear progression from Rookie to Short Season to A, you tend to have understaffed A teams or you have to draft from Rookie to A, which isn't always the best thing to do. Ideally, the Minors should be a pyramid scheme, but in real life this is impossible due to the number of rookies available, i.e., there would not be enough talented rooks to fill 3-4 rookie ball teams per franchise. As far as numbers go, the biggest problem I've seen is that an oversized team will not give everyone a chance to play, which would stunt the growth of some of your prospects. Conversely, limiting each team to 25 means you have to balance your rosters, which means you would have to promote some players just to fill a specific slot in the roster, regardless of their talent. Managing the Minors is actually a very difficult and challenging part of the game, and I admit I have yet to master it. Mostly I just keep an eye on my top prospects and let the AI manage the rest. It's not the most effective way of doing it, and I plan on trying to get better at it, but it does save time. |
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