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OOTP 18 - Historical Simulations Discuss historical simulations and their results in this forum.

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Old 11-09-2017, 08:45 PM   #1
Curtis
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Join Date: Jul 2006
Location: Watertown, New York
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Red face rating a fictional player in a historical game (deadball)

I'm playing OotPB for the first time since version 14 or 15, and I'm having some problems. The problem for this post is:

I'm doing a 1906 Tigers campaign. For many years I've told myself a story about a two-way player who got a September callup in 1984 and played through the 2012 season. As it happens, his style would fit very well into the deadball era, so I tried to add him to a 1906 historical. He's there, but he's not what I envisioned, and in trying to figure out why not I came to realize that I don't understand how the game is coming up with the ratings that appear in the Editor.

My assumption was that the game would give the historical players ratings relative to their era, then apply the era modifiers somewhere between the editor and the played games. Apparently, that's not how it works, which confuses me because now I can't figure out how players from different eras can compete against each other.

To illustrate, let's take Movement. My guy was supposed to start out as an extreme pitch-to-contact guy — only striking out 50% as many batters as the average pitcher OF HIS ERA, but only walking 60% as many and allowing 60% as many homers. I was shocked to discover that his scouted Movement rating was the second lowest in the league, out of 98 pitchers (30 on the 20-80 by 5s scale).

So, I looked into it. As it turns out, the guy with the lowest scouted rating (also 30) has a raw rating in the Editor of 255… on the 1-250 scale(?). My guy's rating is 125, yet they scout out the same. Huh. So, I looked up the guy with the highest scouted rating (60), and he also has a 255 raw number.

So… why do two guys with the same raw number end up with scouted values so far apart, and why do two guys with such widely divergent raw numbers end up with the same scouted value? Then I sampled eight other pitchers, and ALL of them have the same raw Movement rating, yet the game seems to be able to differentiate them anyway. We're nine days into the season, and while most pitchers have yet to give up a homer, one guy has horked up 3 in 19 ⅓ innings and another guy 2 in 16 innings.

I dove into some other ratings. The raw values for Stuff, Control and Hold seem to correspond well with their scouted values, but EVERY starting pitcher has a 220 raw/85 scouted rating for Stamina, as do the majority of the relievers. (I assume most of the relievers were converted by the AI from starters after the game began; I know I converted two myself.)

So, there's a couple of different issues here: First, how does the game differentiate between dozens of players with identical ratings? Second, how do I rate my guy so that his stats will end up reflecting the way I wrote his story?

Note that the scouting system is not being used, and scouting accuracy is set to 100%. Weighting is 50% ratings/30% this year/15% last year/5% two years ago. Should I switch to 100% ratings? My fictional guy has no past, so that might be giving his scouted values a massive hit, although it doesn't seem to have affected his Stuff (scouted a little high), Control (just about what I expected) or any of his batting ratings (pretty much dead on).

I know this was long, but I'm looking for a little guidance.

Last edited by Curtis; 11-09-2017 at 08:49 PM. Reason: spllng, grmmr,pncttn,clart
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Old 11-10-2017, 04:10 AM   #2
Curtis
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Join Date: Jul 2006
Location: Watertown, New York
Posts: 4,567
Unhappy

I tried switching to 100% ratings, then asked for a re-scout, and that seemed to have no effect on anything.
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