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#1 |
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Bat Boy
Join Date: Dec 2012
Location: Texas
Posts: 12
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Rule 5 draft - button disappears to select player
In the Rule 5 draft, when I have no one selected, the skip this pick button is there. When I put a player in the selection box, no button is there to make the selection. Yes, I have space on my 40 man roster. See the attachment for the screen shot.
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#2 |
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Minors (Double A)
Join Date: Jul 2017
Posts: 162
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The Rule 5 Draft on '19 is a mess. It's the poorest implemented part of the game. It's frankly, pretty terrible. Championship level teams taking 1 star guys that hit .220 the year before in AA. Makes ZERO sense.
There's also a bug whereby players that were signed as ML FAs the day before Rule 5 are not being moved out of the DSL. I've made a couple posts about this and they haven't drawn any interest. |
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#3 |
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Bat Boy
Join Date: Mar 2018
Posts: 4
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I've been having this issue since OOTP 17 which was my first one, i thinks its related to screen sizing discrepancies of some sort, I always had to exit out of the game and start it back up in order to get the button to appear.
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#4 | |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,364
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Quote:
As for the ai taking bad guys, I'd guess we can probably take a look at that and tweak things. I haven't seen this so much in my tests, so maybe it's a matter of opinion. Either way I'll take a look and if I see this coming up, I'll mention it to Matt when he comes back.
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here Last edited by Lukas Berger; 04-10-2018 at 10:51 AM. |
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#5 |
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OOTP Developments
Join Date: Aug 2007
Location: Nice, Côte d'Azur, France
Posts: 21,364
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What resolution are you playing in?
__________________
lukas@ootpdevelopments.com PreOrder Out of the Park Baseball 26! Need to upload files for us to check out? Instructions can be found here |
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#6 | |
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Minors (Triple A)
Join Date: Feb 2018
Posts: 251
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Quote:
The AI leaves a lot to be desired in general when it comes to robustness in dealing with the different aspects and situations that would factor into a human's decision. It doesn't account well for money and salaries, such as when they'll easily give me a bunch of cash in a deal, or be willing to give me their weak and overpaid veterans while agreeing to pay their salaries in full in return for a junk player instead of just releasing the players or anything else. Actually, that seems like it might be the root of the problems. The AI should judge players in a more mathematical optimized way of getting the best performing team they can. That needs to include a lot of factors, like money. For example, money itself should be worth less to rich teams, meaning they'll be less concerned about the wages of a player or in giving cash away for trades, while low budget teams should place a high value on money and so will seek value for money. Or judging the value of a prospect should include an assessment of what the average expected value of the player he should develop into will be, given his current age and progress towards his potential. I think the AI survives now mainly based on stubborness and other things that feel more like hardcoding than a proper algorithm, like how it hangs onto star players even if you offer 5 stars in return. |
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