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Old 07-05-2021, 01:20 PM   #1
cbbl
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Quick question on league level and player creation

I think I know this to be true, but want to be sure.

If you have two leagues unaffiliated leagues in your game, say one Major League and one AAA, will the players created by the AI in the AAA be of lesser quality/skill than those created for the Major League?

The reason I ask is that I've created a game starting in 1888, and the game has correctly imported the era PCMs (for example, batting power at .223 and pitching stuff at .425). But, I set this league as a AAA-level league. I was expecting the PCMs to be tweaked downward by the application, but they were not.

To prove this out, I created a test league with two independent leagues -- one at ML level and the other at A level. I set the league at 2021 settings. Both leagues had PCMs at 1.000.

I think I need a refresher on how PCMs work and how to ensure the game produces appropriate talent for each level of the game.

Thanks

[EDIT: Ah, I think I get it .... the Sabermetric PCMs are lower...., but will that hold for future seasons?]

Last edited by cbbl; 07-05-2021 at 01:45 PM.
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Old 07-06-2021, 07:21 PM   #2
stl jason
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Quote:
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[EDIT: Ah, I think I get it .... the Sabermetric PCMs are lower...., but will that hold for future seasons?]

correct, it will be the sabermetric numbers that control the talent level of future draft picks; and those will remain fixed. So if you want to have a class of stronger/potential super stars on year, just bump those up... then drop them back to 'standard' the next season
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Old 07-06-2021, 07:30 PM   #3
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You can find your answers here: http://manuals.ootpdevelopments.com/...aditional_pcms

I wouldn't recommend using sabremetric PCMs for unaffiliated minor leagues, they're intended for affiliated leagues on league creation.
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Old 07-08-2021, 12:05 PM   #4
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Yea, Ktulu, I've read that, but I guess I'm not clear. What I think is correct is that in order to have unaffiliated leagues of different skills show up that way in OOTP, I'll need to manually ratchet down the PCMs of the weaker league.

Am I right?
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Old 07-08-2021, 01:24 PM   #5
Bulldog Johnny Blatnik
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Originally Posted by cbbl View Post
Yea, Ktulu, I've read that, but I guess I'm not clear. What I think is correct is that in order to have unaffiliated leagues of different skills show up that way in OOTP, I'll need to manually ratchet down the PCMs of the weaker league.

Am I right?
It depends. Attached are the PCM's used by OOTP for ALL US Independent Leagues.

I would try using League Reputation to determine the stronger/weaker leagues. The higher Leagues should be about a 5 or 6, equivalent to Advanced Rookie, down to a 1 or 2. Better players should be drawn towards the higher reputation teams.

And secondly, set your Higher teams to pay players more than lower Reputation Teams.

Once set up, run a test for a few years to see if you get the desired results. The only thing I'm unsure about is setting up the League Totals.

Hope that at least helps you get started.
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Old 07-08-2021, 08:04 PM   #6
Ktulu
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Originally Posted by cbbl View Post
Yea, Ktulu, I've read that, but I guess I'm not clear. What I think is correct is that in order to have unaffiliated leagues of different skills show up that way in OOTP, I'll need to manually ratchet down the PCMs of the weaker league.

Am I right?
Yes. Ignore the Sabermetric PCMs (leave them at 1.000).

Set your best league to 1.000 and the weaker league(s) as a percentage of that. So if you want one league to have players that are 80% as good, set the PCMs to 0.800. You also don't need to change all of them, for instance you might want to leave pitcher stamina or speed to be the same for all leagues.

You can experiment with test leagues to get the balance you want. If you had 3 leagues, try 1.000, .800, .650 and check out the best players in the lower leagues using the Ratings Relative to button on the player profiles.
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Old 07-09-2021, 01:18 PM   #7
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Yes. Ignore the Sabermetric PCMs (leave them at 1.000).

Set your best league to 1.000 and the weaker league(s) as a percentage of that. So if you want one league to have players that are 80% as good, set the PCMs to 0.800. You also don't need to change all of them, for instance you might want to leave pitcher stamina or speed to be the same for all leagues.
Good, I'm inclined to believe that your interpretation here is correct, although there is absolutely confusion about this as Ive received different answers from different users (including some saying that the engine will, in fact, consider both traditional and sabremetric PCMs). From what I can discern this isn't the case, but I don't really know for sure.

Experimentation seems to be the way to go here ... I'll set up two leagues change PCMs and go from there. I think I *should* be able to do it by changing the PCMs then manually creating some players destined for the weaker league. Comparing them should be as simple as switching the "display ratings relative to" between the weaker and stronger leagues, with scouting at 100% accurate. If this theory is correct, someone who is average in the top league (PCMs = 1.000) should be less than average when coming from the weaker league (PCMs = 0.800 or lower).

As to Bulldog Johnny's point, I'm not certain that league reputation plays in here. That certainly impacts what league any particular free agent wants to go to, but I'm talking about establishing a player's base skill.

Not sure I'll get to this quickly, but I'll share my results when I do.

Thanks
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