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OOTP 22- New to the Game? If you have basic questions about the the latest version of our game, please come here!

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Old 04-07-2021, 06:41 PM   #1
Thegman0492
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Questions about OOTP 22

Dear staff,

I have played OOTP since OOTP 17. One problem I have always had is the ratings of players would change randomly throughout the season and off season. I just want their ratings to change once per year. Is that a problem in the newest game?

Also, what do you mean about better manager system? Are managers more important when it comes to wins and losses? I started using the star ratings in OOTP 21 because of the changing, random ratings. If I can have it that the stars only change once per season, I will buy the game immediately.

Thank you for your time
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Old 04-07-2021, 06:48 PM   #2
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Turn player development off. Then ratings will be frozen.
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Old 04-07-2021, 06:54 PM   #3
Thegman0492
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okay. how do you do that and how can i make it so ratings only change once per year? Like in Madden or NBA2K. The players play and then in the offseason, their ratings change. Or they only change two or three times. In previous games, the potential and/or the overall ratings were changing either everyday or just exiting and then re-entering the game. It drove me nuts. The developers said it was a glitch but it keeps happening in everyone of OOTP of have played since OOTP17

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Old 04-07-2021, 07:07 PM   #4
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https://manuals.ootpdevelopments.com...options_player

Left side about two-thirds of the screen down.

When you re-enable player development, you should see updated ratings. Someone can correct me if I'm wrong.
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Old 04-07-2021, 07:34 PM   #5
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What is talent change randomness?
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Old 04-07-2021, 07:48 PM   #6
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https://manuals.ootpdevelopments.com...e=game_options
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Old 04-07-2021, 08:42 PM   #7
Thegman0492
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Quote:
Originally Posted by pstrickert View Post
https://manuals.ootpdevelopments.com...options_player

Left side about two-thirds of the screen down.

When you re-enable player development, you should see updated ratings. Someone can correct me if I'm wrong.
I believe this gentleman. I just want confirmation from another person is all.

Hopefully, one of the creators of OOTP, please
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Old 04-07-2021, 11:13 PM   #8
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Also incorporate stats in scouting reports option, what does that do?
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Old 04-08-2021, 10:51 AM   #9
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Also incorporate stats in scouting reports option, what does that do?

When a scout is making the reports he will consider the stats from the player, this could increase or decrease the potential of a player is he is having a good/bad season, otherwise the scout only considers raw potential depending of the tools and ratings of the player.
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Old 04-08-2021, 01:37 PM   #10
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When a scout is making the reports he will consider the stats from the player, this could increase or decrease the potential of a player is he is having a good/bad season, otherwise the scout only considers raw potential depending of the tools and ratings of the player.
So I want all my players to be scouted but only change their ratings when they are scouted based on stats, tools, etc. If I turn off player ratings development then their ratings change only with the scouting report and if I leave player ratings on, then their ratings change when I exit and enter the game or every new day. I want their ratings to change twice per month, after the season, and the start of a new season, again, based on their stats, age, tools, and etc. If I can make this happen in any of the OOTP games then I will buy the new game and play some of my older games.
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Old 08-06-2021, 04:08 PM   #11
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Are the ratings suppose to change randomly throughout the season and not just during scouting reports? Mine have changed just from exiting and entering a game in the past. I always create expansion teams and this always happens until OOTP 21. Now just randomly throughout the season and off season. If this is normal than the other teams' players should change as well?
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Old 08-06-2021, 05:10 PM   #12
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I feel like part of the reason you aren't getting responses here to your various posts essentially asking the same questions is that it is hard to understand what you are really asking.

It feels like you are confusing ratings with scouting reports about ratings. What you see, if you have scouting enabled, is merely what your scouting staff (or the OSA) thinks is true of the players abilities in various areas. And yes that is a dynamic system and what ratings you will see through your scouts and the OSA scouting reports are not static and do change on a regular basis depending upon a great many factors. This is why it is imperative that you hire as talented a head scout as you can and why it very much matters what the current scouting accuracy is also.
These changes do not necessarily mean that anything in the behind-the-curtains ratings has changed for a player (which you can see by going into the editor in commissioner mode). It might (as talked about previously there are factors like random talent changes, aging, injury, etc.) but this is where the fog of war comes into the game. You are getting approximations, not the actual, exact ratings.
Assuming you are using scouting, which it sounds like you are.
Given your concerns and confusions, I have to wonder why you don't just turn off scouting altogether. (Not that I'm advocating for that- to me it is a big part of the fun of the game. It just feels like it doesn't meet your particular needs or desires.)

As for ratings changing just because you have exited the game and then re-entered (assuming you mean that no time has passed in terms of your saves calendar), well, no that shouldn't happen. My best guess is that this is just a case of the scouting ratings toggling between OSA and your team's scouting staff, but I don't know why closing and re-opening the game would cause that to happen. Are you sure that you are not just looking at ratings from a different perspective each time? Otherwise, perhaps there is some problem with your save.

We also can't know what settings you are using for things like Player Evaluation AI Settings and Player Development Settings (which includes Talent Change Randomness). So it is hard to give you specific answers about these complex parts of the game that can vary so much depending upon the game settings you use.

Can you help us to understand better what it is you are struggling with here? (Mostly by giving us better information, likely including screen shots of your settings or also of what you see when you exit the game and then how that has changed when you re-enter the same save later.)
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On we go (1977- 1979): https://forums.ootpdevelopments.com/...d.php?t=314601
For ongoing and more random updates on the WPK:https://forums.ootpdevelopments.com/...d.php?t=325147, https://forums.ootpdevelopments.com/...d.php?t=330717

Last edited by BirdWatcher; 08-06-2021 at 05:21 PM.
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Old 08-06-2021, 05:22 PM   #13
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Quote:
Originally Posted by BirdWatcher View Post
I feel like part of the reason you aren't getting responses here to your various posts essentially asking the same questions is that it is hard to understand what you are really asking.

It feels like you are confusing ratings with scouting reports about ratings. What you see, if you have scouting enabled, is merely what your scouting staff (or the OSA) thinks is true of the players abilities in various areas. And yes that is a dynamic system and what ratings you will see through your scouts and the OSA scouting reports are not static and do change on a regular basis depending upon a great many factors. This is why it is imperative that you hire as talented a head scout as you can and why it very much matters what the current scouting accuracy is also.
These changes do not necessarily mean that anything in the behind-the-curtains ratings has changed for a player. It might (as talked about previously there are factors like random talent changes, aging, injury, etc.) but this is where the fog of war comes into the game. You are getting approximations, not the actual, exact ratings.
Assuming you are using scouting, which it sounds like you are.
Given your concerns and confusions, I have to wonder why you don't just turn off scouting altogether. (Not that I'm advocating for that- to me it is a big part of the fun of the game. It just feels like it doesn't meet your particular needs or desires.)

As for ratings changing just because you have exited the game and then re-entered (assuming you mean that no time has passed in terms of your saves calendar), well, no that shouldn't happen. My best guess is that this is just a case of the scouting ratings toggling between OSA and your team's scouting staff, but I don't know why closing and re-opening the game would cause that to happen. Are you sure that you are not just looking at ratings from a different perspective each time? Otherwise, perhaps there is some problem with your save.

We also can't know what settings you are using for things like Player Evaluation AI Settings and Player Development Settings (which includes Talent Change Randomness). So it is hard to give you specific answers about these complex parts of the game that can vary so much depending upon the game settings you use.

Can you help us to understand better what it is you are struggling with here? (Mostly by giving us better information, likely including screen shots of your settings or also of what you see when you exit the game and then how that has changed when you re-enter the same save later.)
All I do is play with two new expansion teams. I then change player overall and potential ratings from stars to 20 to 80. The smaller ratings change from stars to 1 to 100. I have 100 percent scouting on so all the scouts see the players the same way. no fog of war. the only numbers I am concerned about are the two main ratings. for example, Jose Ramirez could be a 43 now and a 47 potential later. i have scouting reports every month. now i simulate the games day to day. let us say i do that for 4 days. what happens is that I would look at Jose Ramirez's main ratings and they would have changed from 43 to 41 now and might stay at 47 potential. I turned off scouting once to see if those numbers stay the same and they still changed.
now i do not care if they change for my expansion team as long as this same thing happens to the cpu controlled teams as well.
i do not change any other thing in settings and keep it as default for every other setting.
if there is anything else you want to know, I would be glad to answer that for you.
thank you for your time!
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Old 08-06-2021, 05:42 PM   #14
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Quote:
Originally Posted by Thegman0492 View Post
All I do is play with two new expansion teams. I then change player overall and potential ratings from stars to 20 to 80. The smaller ratings change from stars to 1 to 100. I have 100 percent scouting on so all the scouts see the players the same way. no fog of war. the only numbers I am concerned about are the two main ratings. for example, Jose Ramirez could be a 43 now and a 47 potential later. i have scouting reports every month. now i simulate the games day to day. let us say i do that for 4 days. what happens is that I would look at Jose Ramirez's main ratings and they would have changed from 43 to 41 now and might stay at 47 potential. I turned off scouting once to see if those numbers stay the same and they still changed.
now i do not care if they change for my expansion team as long as this same thing happens to the cpu controlled teams as well.
i do not change any other thing in settings and keep it as default for every other setting.
if there is anything else you want to know, I would be glad to answer that for you.
thank you for your time!
Okay, well, that makes things just ever so slightly clearer.
It sounds like you aren't saying that individual ratings are varying, just the overall and potential ratings. Yes?
So, setting aside the simple fact that it is best to not even worry about those as the only things that really matter are the underlying individual ratings that feed into those overall and potential ratings, one question is whether you have the box (in Global Settings, under Player Ratings Scales) that says "overall ratings based upon all players" checked or not?
Either way, the current talent in the league should cause periodic shifts in players overall and potential ratings merely due to the fact that the talent pool they are being compared to is changing.
Or in other words, players are being compared not to some constant ideal state but to one another, to the rest of the players either at their position in the league or in the league as a whole (depending upon whether you checked the box I referenced above.) So unless the population of the league never changes (AND the talent level and skills of each player in the league never changes) these are going to be fluid ratings.
And yes, this is true for all the players in the save, not just those on your team.
(At least, that is what makes sense to me, if I am even remotely actually understanding what you saying.)

As for the exiting the game and coming back in and seeing changes? Yeah, no idea.

I hope someone smarter than I am can help clarify this a bit better as I am feeling not really up to making sense of this, particularly because I just don't play the game the way you are attempting to so I'm not really sure how things like using 100% scouting accuracy are supposed to interact with all of this.
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And continues here (1972-1976): https://forums.ootpdevelopments.com/...d.php?t=300500
On we go (1977- 1979): https://forums.ootpdevelopments.com/...d.php?t=314601
For ongoing and more random updates on the WPK:https://forums.ootpdevelopments.com/...d.php?t=325147, https://forums.ootpdevelopments.com/...d.php?t=330717
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Old 08-06-2021, 05:55 PM   #15
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Okay, well, that makes things just ever so slightly clearer.
It sounds like you aren't saying that individual ratings are varying, just the overall and potential ratings. Yes?
So, setting aside the simple fact that it is best to not even worry about those as the only things that really matter are the underlying individual ratings that feed into those overall and potential ratings, one question is whether you have the box (in Global Settings, under Player Ratings Scales) that says "overall ratings based upon all players" checked or not?
Either way, the current talent in the league should cause periodic shifts in players overall and potential ratings merely due to the fact that the talent pool they are being compared to is changing.
Or in other words, players are being compared not to some constant ideal state but to one another, to the rest of the players either at their position in the league or in the league as a whole (depending upon whether you checked the box I referenced above.) So unless the population of the league never changes (AND the talent level and skills of each player in the league never changes) these are going to be fluid ratings.
And yes, this is true for all the players in the save, not just those on your team.
(At least, that is what makes sense to me, if I am even remotely actually understanding what you saying.)

As for the exiting the game and coming back in and seeing changes? Yeah, no idea.

I hope someone smarter than I am can help clarify this a bit better as I am feeling not really up to making sense of this, particularly because I just don't play the game the way you are attempting to so I'm not really sure how things like using 100% scouting accuracy are supposed to interact with all of this.
Thank you so much for your help. Now when you say fluid, do you mean continuously changing randomly throughout the year. Also, I do not have that scouting for everyone setting on. Being off is the default setting. I will remember what you said about the ratings not really mattering much. I am use to playing Madden or NBA2k where those overall ratings matter more.

I have been playing OOTP since OOTP 17 and I really love it. I guess I will have to treat it differently from now on and not like how I treat mainstream sports games. So changing ratings and it happening to all the other teams too during and after the season is normal then that is great.
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Old 08-06-2021, 06:19 PM   #16
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Thank you so much for your help. Now when you say fluid, do you mean continuously changing randomly throughout the year. Also, I do not have that scouting for everyone setting on. Being off is the default setting. I will remember what you said about the ratings not really mattering much. I am use to playing Madden or NBA2k where those overall ratings matter more.

I have been playing OOTP since OOTP 17 and I really love it. I guess I will have to treat it differently from now on and not like how I treat mainstream sports games. So changing ratings and it happening to all the other teams too during and after the season is normal then that is great.
When I say fluid I mostly mean that since the population of the league, as well as the level of talent of the players who make up that population, is ever changing, it just seems logical (to me, at least) that ratings that are relative to that population will also be ever changing. As to how often and how much they change, well, I wouldn't pretend to be able to tell you that, given that I use my own set of ratings that are likely pretty different from yours (not only because I don't use 100% scouting accuracy, but also because I don't generally use all the default settings for my league). And with the settings you are using (default) I am pretty sure that players ratings are in comparison just to other players at the same primary position in the league.

So I will confess that I have never played sports video games of the more traditional variety. Mostly I just play OOTP and a little bit of a few other sports management sim games like it. But my sense is that while they share some basic common elements (I mean, hey, they are about trying to simulate sports, in some way) it does feel like this is sort of an apples to oranges situation. (I would make this same argument, maybe even more so, to other gamers who come from the same background as I do- meaning tabletop games like Strat-O-Matic, APBA, Replay, etc.)

And yes, my advice always to everyone is to approach OOTP for what it is and try not to compare it to much to games that might have some superficial similarities to it but ultimately have a very different focus and strengths and weaknesses. (Comparisons to something like Football Manager, though, at least have the advantage of being in the realm of apples to apples, even if different varieties of apple.)
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The fun starts here(1965-1971: https://forums.ootpdevelopments.com/...d.php?t=289570
And continues here (1972-1976): https://forums.ootpdevelopments.com/...d.php?t=300500
On we go (1977- 1979): https://forums.ootpdevelopments.com/...d.php?t=314601
For ongoing and more random updates on the WPK:https://forums.ootpdevelopments.com/...d.php?t=325147, https://forums.ootpdevelopments.com/...d.php?t=330717

Last edited by BirdWatcher; 08-06-2021 at 06:20 PM.
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Old 08-25-2021, 07:07 PM   #17
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Need some help on locking player ratings

I've created a custom league with an Inaugural Draft Pool that contains players from All Time Greats, Negro, Nippon and Current MLB rosters....deleting the dupes.

I have many players rated in Contact/Avoid K's at 128....lots of other players in other ratings categories are 128 as well.

I've turned Disabled Player Development AND Disabled Player Development for Draft-eligible Players.

I was hoping this would lock in these ratings.
However, after running the Inaugural Draft....all the ratings for all the players are re-calibrated...diminishing many of the ratings mentioned above.

If Disable Player Dev is supposed to prevent this...what am I missing?
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Old 08-27-2021, 05:15 PM   #18
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So I will confess that I have never played sports video games of the more traditional variety. Mostly I just play OOTP and a little bit of a few other sports management sim games like it. But my sense is that while they share some basic common elements (I mean, hey, they are about trying to simulate sports, in some way) it does feel like this is sort of an apples to oranges situation. (I would make this same argument, maybe even more so, to other gamers who come from the same background as I do- meaning tabletop games like Strat-O-Matic, APBA, Replay, etc.)
I’m fascinated by your references to Strat-O-Matic and APBA, as I also have a long background in those games, including the APBA computer version. Great strategy games; but when I stumbled upon OOTP 21 I quickly realized it was superior, deeper, more comprehensive, and utterly fascinating to play. I’ve never been much for the “bells and whistles” of seeing cartoon players cavort on the field, and yes, my sons played video games that looked great but had no depth in terms of strategy. So, while I find 3D play in OOTP 22 mildly amusing, I’m really in it for the strategy and management long-term. That’s the challenge, whatever season I play. And my approach is like an experiment, changing one critical aspect of past seasons, like breaking the color line in 1932, or taking a radically different approach to the 1960 or 1971 (or 2021) Phillies, and seeing how (if) that alters the outcome. I’m glad I started with those strategy dice games over fifty years ago. I’m still managing the same players, even using a bit of what I learned about their performance, across all those platforms. Good stuff.
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