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| OOTP 22- New to the Game? If you have basic questions about the the latest version of our game, please come here! |
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#1 |
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Minors (Double A)
Join Date: Aug 2018
Posts: 164
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Questions about OOTP 22
Dear staff,
I have played OOTP since OOTP 17. One problem I have always had is the ratings of players would change randomly throughout the season and off season. I just want their ratings to change once per year. Is that a problem in the newest game? Also, what do you mean about better manager system? Are managers more important when it comes to wins and losses? I started using the star ratings in OOTP 21 because of the changing, random ratings. If I can have it that the stars only change once per season, I will buy the game immediately. Thank you for your time |
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#2 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,458
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Turn player development off. Then ratings will be frozen.
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#3 |
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Minors (Double A)
Join Date: Aug 2018
Posts: 164
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okay. how do you do that and how can i make it so ratings only change once per year? Like in Madden or NBA2K. The players play and then in the offseason, their ratings change. Or they only change two or three times. In previous games, the potential and/or the overall ratings were changing either everyday or just exiting and then re-entering the game. It drove me nuts. The developers said it was a glitch but it keeps happening in everyone of OOTP of have played since OOTP17
Last edited by Thegman0492; 04-07-2021 at 06:57 PM. |
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#4 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,458
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https://manuals.ootpdevelopments.com...options_player
Left side about two-thirds of the screen down. When you re-enable player development, you should see updated ratings. Someone can correct me if I'm wrong. |
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#5 |
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Minors (Double A)
Join Date: Aug 2018
Posts: 164
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What is talent change randomness?
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#6 |
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Hall Of Famer
Join Date: Dec 2005
Posts: 16,458
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#7 | |
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Minors (Double A)
Join Date: Aug 2018
Posts: 164
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Quote:
Hopefully, one of the creators of OOTP, please |
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#8 |
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Minors (Double A)
Join Date: Aug 2018
Posts: 164
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Also incorporate stats in scouting reports option, what does that do?
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#9 | |
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Major Leagues
Join Date: Apr 2021
Location: Caracas
Posts: 318
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Quote:
When a scout is making the reports he will consider the stats from the player, this could increase or decrease the potential of a player is he is having a good/bad season, otherwise the scout only considers raw potential depending of the tools and ratings of the player. |
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#10 | |
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Minors (Double A)
Join Date: Aug 2018
Posts: 164
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Quote:
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#11 |
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Minors (Double A)
Join Date: Aug 2018
Posts: 164
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Are the ratings suppose to change randomly throughout the season and not just during scouting reports? Mine have changed just from exiting and entering a game in the past. I always create expansion teams and this always happens until OOTP 21. Now just randomly throughout the season and off season. If this is normal than the other teams' players should change as well?
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#12 |
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Hall Of Famer
Join Date: Mar 2018
Location: Denver, Colorado
Posts: 4,263
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I feel like part of the reason you aren't getting responses here to your various posts essentially asking the same questions is that it is hard to understand what you are really asking.
It feels like you are confusing ratings with scouting reports about ratings. What you see, if you have scouting enabled, is merely what your scouting staff (or the OSA) thinks is true of the players abilities in various areas. And yes that is a dynamic system and what ratings you will see through your scouts and the OSA scouting reports are not static and do change on a regular basis depending upon a great many factors. This is why it is imperative that you hire as talented a head scout as you can and why it very much matters what the current scouting accuracy is also. These changes do not necessarily mean that anything in the behind-the-curtains ratings has changed for a player (which you can see by going into the editor in commissioner mode). It might (as talked about previously there are factors like random talent changes, aging, injury, etc.) but this is where the fog of war comes into the game. You are getting approximations, not the actual, exact ratings. Assuming you are using scouting, which it sounds like you are. Given your concerns and confusions, I have to wonder why you don't just turn off scouting altogether. (Not that I'm advocating for that- to me it is a big part of the fun of the game. It just feels like it doesn't meet your particular needs or desires.) As for ratings changing just because you have exited the game and then re-entered (assuming you mean that no time has passed in terms of your saves calendar), well, no that shouldn't happen. My best guess is that this is just a case of the scouting ratings toggling between OSA and your team's scouting staff, but I don't know why closing and re-opening the game would cause that to happen. Are you sure that you are not just looking at ratings from a different perspective each time? Otherwise, perhaps there is some problem with your save. We also can't know what settings you are using for things like Player Evaluation AI Settings and Player Development Settings (which includes Talent Change Randomness). So it is hard to give you specific answers about these complex parts of the game that can vary so much depending upon the game settings you use. Can you help us to understand better what it is you are struggling with here? (Mostly by giving us better information, likely including screen shots of your settings or also of what you see when you exit the game and then how that has changed when you re-enter the same save later.)
__________________
The Denver Brewers of the W.P. Kinsella League-- The fun starts here(1965-1971: https://forums.ootpdevelopments.com/...d.php?t=289570 And continues here (1972-1976): https://forums.ootpdevelopments.com/...d.php?t=300500 On we go (1977- 1979): https://forums.ootpdevelopments.com/...d.php?t=314601 For ongoing and more random updates on the WPK:https://forums.ootpdevelopments.com/...d.php?t=325147, https://forums.ootpdevelopments.com/...d.php?t=330717 Last edited by BirdWatcher; 08-06-2021 at 05:21 PM. |
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#13 | |
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Minors (Double A)
Join Date: Aug 2018
Posts: 164
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Quote:
now i do not care if they change for my expansion team as long as this same thing happens to the cpu controlled teams as well. i do not change any other thing in settings and keep it as default for every other setting. if there is anything else you want to know, I would be glad to answer that for you. thank you for your time! |
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#14 | |
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Hall Of Famer
Join Date: Mar 2018
Location: Denver, Colorado
Posts: 4,263
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Quote:
It sounds like you aren't saying that individual ratings are varying, just the overall and potential ratings. Yes? So, setting aside the simple fact that it is best to not even worry about those as the only things that really matter are the underlying individual ratings that feed into those overall and potential ratings, one question is whether you have the box (in Global Settings, under Player Ratings Scales) that says "overall ratings based upon all players" checked or not? Either way, the current talent in the league should cause periodic shifts in players overall and potential ratings merely due to the fact that the talent pool they are being compared to is changing. Or in other words, players are being compared not to some constant ideal state but to one another, to the rest of the players either at their position in the league or in the league as a whole (depending upon whether you checked the box I referenced above.) So unless the population of the league never changes (AND the talent level and skills of each player in the league never changes) these are going to be fluid ratings. And yes, this is true for all the players in the save, not just those on your team. (At least, that is what makes sense to me, if I am even remotely actually understanding what you saying.) As for the exiting the game and coming back in and seeing changes? Yeah, no idea. I hope someone smarter than I am can help clarify this a bit better as I am feeling not really up to making sense of this, particularly because I just don't play the game the way you are attempting to so I'm not really sure how things like using 100% scouting accuracy are supposed to interact with all of this.
__________________
The Denver Brewers of the W.P. Kinsella League-- The fun starts here(1965-1971: https://forums.ootpdevelopments.com/...d.php?t=289570 And continues here (1972-1976): https://forums.ootpdevelopments.com/...d.php?t=300500 On we go (1977- 1979): https://forums.ootpdevelopments.com/...d.php?t=314601 For ongoing and more random updates on the WPK:https://forums.ootpdevelopments.com/...d.php?t=325147, https://forums.ootpdevelopments.com/...d.php?t=330717 |
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#15 | |
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Minors (Double A)
Join Date: Aug 2018
Posts: 164
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Quote:
I have been playing OOTP since OOTP 17 and I really love it. I guess I will have to treat it differently from now on and not like how I treat mainstream sports games. So changing ratings and it happening to all the other teams too during and after the season is normal then that is great. |
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#16 | |
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Hall Of Famer
Join Date: Mar 2018
Location: Denver, Colorado
Posts: 4,263
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Quote:
So I will confess that I have never played sports video games of the more traditional variety. Mostly I just play OOTP and a little bit of a few other sports management sim games like it. But my sense is that while they share some basic common elements (I mean, hey, they are about trying to simulate sports, in some way) it does feel like this is sort of an apples to oranges situation. (I would make this same argument, maybe even more so, to other gamers who come from the same background as I do- meaning tabletop games like Strat-O-Matic, APBA, Replay, etc.) And yes, my advice always to everyone is to approach OOTP for what it is and try not to compare it to much to games that might have some superficial similarities to it but ultimately have a very different focus and strengths and weaknesses. (Comparisons to something like Football Manager, though, at least have the advantage of being in the realm of apples to apples, even if different varieties of apple.)
__________________
The Denver Brewers of the W.P. Kinsella League-- The fun starts here(1965-1971: https://forums.ootpdevelopments.com/...d.php?t=289570 And continues here (1972-1976): https://forums.ootpdevelopments.com/...d.php?t=300500 On we go (1977- 1979): https://forums.ootpdevelopments.com/...d.php?t=314601 For ongoing and more random updates on the WPK:https://forums.ootpdevelopments.com/...d.php?t=325147, https://forums.ootpdevelopments.com/...d.php?t=330717 Last edited by BirdWatcher; 08-06-2021 at 06:20 PM. |
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#17 |
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Minors (Rookie Ball)
Join Date: Feb 2014
Location: Pleasant Ridge, Michigan
Posts: 33
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Need some help on locking player ratings
I've created a custom league with an Inaugural Draft Pool that contains players from All Time Greats, Negro, Nippon and Current MLB rosters....deleting the dupes.
I have many players rated in Contact/Avoid K's at 128....lots of other players in other ratings categories are 128 as well. I've turned Disabled Player Development AND Disabled Player Development for Draft-eligible Players. I was hoping this would lock in these ratings. However, after running the Inaugural Draft....all the ratings for all the players are re-calibrated...diminishing many of the ratings mentioned above. If Disable Player Dev is supposed to prevent this...what am I missing?
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#18 | |
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Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 2,999
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