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| OOTP 25 - General Discussions Everything about the brand new 25th Anniversary Edition of Out of the Park Baseball - officially licensed by MLB, the MLBPA, KBO and the Baseball Hall of Fame. |
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#1 |
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Minors (Double A)
Join Date: Aug 2018
Posts: 164
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For OOTP 26
I cannot understand at all how the staff has ZERO effectiveness in this game. That is complete crap! I try so hard to find the best staff who can get along with each other and it does not matter!!! Terry Francona went to a horrible team, the Indians, and the next year, they won 93 games!!! I have a pitching coach who is LEGENDARY in everything that matters except that does not matter at all!! You have made 25 games and you have not put ANY effort in this area. I look at teams that have crap staffs and they win because their players are better. A player have a 2 and a half star could have a breakout year and a 5 star player could fall off the map! THIS IS BASEBALL!!!! So why has this not been put into your game? Sorry for the rant but this has been an issue I have had for awhile now.
Please think of these things when making OOTP26 Sorry for the rant Nathan T Garner |
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#2 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,120
Infractions: 0/1 (1)
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The coaches definitely matter, but on the margins. You seem to think that the coaches should have a bigger influence than the talent on the team?
Maybe instead of apologizing for the rant, don't make the rant. If you have any constructive criticism about how things can be tweaked, the Devs are always evaluating that stuff. However, your assertions that the staff has "ZERO effectiveness" and that there has not been "ANY effort" put into this area are completely inaccurate. |
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#3 | |
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Minors (Double A)
Join Date: Aug 2018
Posts: 164
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Quote:
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#4 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,120
Infractions: 0/1 (1)
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The coaching ratings in this game do influence how your players (and thus your team performs). Not as much as you want, but I don't think you are going to find much agreement on coaching being quite as influential as your comments demand.
Rant away, but I assure you, it isn't the best way to go about getting any changes made. I've said my peace though, good luck. |
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#5 | |
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Minors (Double A)
Join Date: Aug 2018
Posts: 164
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Quote:
I get it. You like the way the game is. It fits your mold. I have games like that too and I would defend them as well. I was playing today and got frustrated with the game because I put a lot of effort into the staff and I am not seeing the results. Should I post right after getting off the game, no. So for that, I am sorry. Sincerely, Nathan T Garner |
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#6 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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Thegman0492, you have historical players, right? Are you playing with recalc on?
Not saying you're doing this, but there's a conflict where people want coaching, development lab, etc, to have an effect on player performance yet judge the game as a whole on it's ability to provide output close to historical. It is my expectation that coaching etc should have no noticeable effect when recalc is on and a noticeble effect with development only or fictional players. But I don't know if this is the way the game works. |
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#7 | |
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Minors (Double A)
Join Date: Aug 2018
Posts: 164
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Quote:
What are your thoughts? |
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#8 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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I can only say what I do in my situation. It may or may not be applicable to your situation. There's no best way to play the game.
I play historical players with full historical minors, recalc and development both on, TCR set to 50, morale and other psychology off. I use coaches (except base coaches) and spend more than the base on development. I figure with these settings coaches don't do much but computer teams are spending money on coaches and development so I figure I should too. MLB I want coaches with a reputation at least fair who aren't jerks. I don't pay attention to what they're good at coaching because if my roster needs that now it probably will need something else in a couple years. Perhaps coaches have a large effect with fictional players. I don't know. |
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#9 | |
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Hall Of Famer
Join Date: Dec 2020
Location: Is this Heaven? No, it's Iowa
Posts: 2,099
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Quote:
I also made sure my team didn't have disruptive players, had a captain, leaders, sparkplug, and a prankster, which also helped with my overall team chemistry which was also ecstatic. Coaching alone does not win games. Coaching, chemistry, cohesion, good defense, and good pitching wins games. Also coaches help with development, but in the end, the coaches, ALONE, are not going to give you wins just because they are all legendary.
__________________
Youtube Channel: https://www.youtube.com/@thedoctor7949/videos Development Lab update video: https://youtu.be/4k9mMomKE94?si=xrVz8ZzZFncPNWr- |
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#10 |
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Banned
Join Date: May 2016
Location: St Petersburg Florida USA
Posts: 6,693
Infractions: 0/2 (4)
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You're kind of implying here that psychology turned an 81 win team into a 116 win team. Sure beats paying $8 million per WAR on the free agent market!
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#11 | |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,220
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Quote:
Madden is the last place OOTP needs to look for inspiration on how to make a good game.
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#12 |
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Minors (Double A)
Join Date: Aug 2018
Posts: 164
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Yes, except this was Madden 11 and it had a much better set up for hiring staff than it does now. Trust me, I am all about stats, accuracy to the real game, etc. Madden 11, when simulated, was pretty accurate.
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