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| OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#1 | |
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Banned
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For future versions: Analytics Department
From this thread (post 11)
Quote:
Should have added Analytics should also help in-game performance. Teams with strong analytics should be better prepared for their opponents. Some will say that this shouldn't be added because we don't have the data to say how analytics impacts the game (spoiler: it's killing it ). Well, I'm pretty sure we don't have data for how scouting, or coaching, or managers or morale, or... impact the game either. But we accept those things into OOTP. It's way past time analytics gets a spot as well At least projections for players. Last edited by CBeisbol; 04-12-2020 at 02:15 PM. |
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#2 | |
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Hall Of Famer
Join Date: Jun 2014
Location: Juust a bit outside...
Posts: 6,216
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Quote:
__________________
"Cannonball Coming!" Go Bucs!! Founder and League Caretaker of the Professional Baseball Circuit, www.probaseballcircuit.com An Un-Official Guide to Minor League Management in OOTP 21 Ratings Scale Conversion Cross-Reference Cheat Sheet |
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#3 |
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Minors (Double A)
Join Date: Jun 2011
Posts: 134
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Projections is interesting because you're basically asking OOTP Development to be your analytics department and I'm not sure that's a task they're up to. Maybe they are, I don't know. Big ask.
Player development and analytics isn't necessary to be an added part to the game, you can consider it a part of the game already if you imagine it being baked into the Player Development budget. What I think you really want, unless it's minute control of individual player development (ie. launch angles), is for players to develop power a la Lindor. That is something that can probably be more prominent in the game's player creation and development code. Perhaps even a hidden power rating that could develop if fostered by Power Hitting Coaches. For this I do think you'd have to prove some sort of +$x dollars gives +in-game performance before it could be put into the game. Otherwise you're spit balling. Stuff like personalities work on very small effects that add up across the entire team. Something like budgeting for analytics would likely be a dollar amount, like development. But you'd have to prove somehow teams that spend more on analytics actually win more. Basically, it'd be pay to win, if paying to win with analytics truly exists. Doubt that'll happen. Last edited by garion333; 04-12-2020 at 08:49 PM. |
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#4 |
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All Star Reserve
Join Date: Apr 2012
Posts: 931
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Player Development as a whole needs to be so much better. Scouting/analytics department/player development can all be massively gamified in a fun way.
You spend a lot on analytics? you get more reliable or quicker info about his spin rates, bat speed, etc which lets you know more reliably their potential. you spend more on player development category velocity, your pitchers are more likely to gain velo (with a slight risk of injury increase), you spend more time on injury prevention you have less time to work on fielding, you spend more on scouts you have a better read on a high schoolers defensive ratings and personality, you spend more on foreign scouts you have better reports on international amateurs, you spend more on catching coaches you have better chance of developing good catchers, etc, etc. right now this is in the game in an incredibly haphazard way and it could go so much deeper. just copy FM for coaching/development, they really nail that part of the game |
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#5 | ||||
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Banned
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Quote:
There is a pretty vocal contingent of anti-analytics posters. Quote:
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Ok, sure, player development encompasses analytics. I can buy that. Let us hire a Head Baseball Analyst, or whatever, and let it be analogous to scouting and coaching. Better analysts get us better information about players and help develop better players. And projections. We should definitely have projections. |
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#6 |
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All Star Starter
Join Date: Jul 2013
Location: Spanaway, Washington
Posts: 1,242
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If I may strike a discordant note, what you're proposing is a simulation of owning a baseball team, which would be interesting but isn't what OOTP is designed to do. The player's role is to look at the information available to him and make decisions on that basis - not to figure out what traits make a top-flight analytics department and how much has to be paid to obtain them.
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#7 | |
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Banned
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Quote:
Simulating making decisions for a baseball team about how to piece together what players is absolutely something that projections would come in handy for. That's why, absolutely with zero doubt, every single team uses them. So, it's weird that OOTP doesn't incorporate them. |
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#8 |
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Hall Of Famer
Join Date: Apr 2012
Posts: 2,716
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Football Manager gives you an option to have a Data Analytics Team.
Although It can be argued that this is covered within the development & scouting budgets, I wouldn’t mind getting emails updating me about projections and pointing me out to certain advanced stats that I normally wouldn’t go searching for. Last edited by SirMichaelJordan; 04-13-2020 at 03:46 AM. |
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#9 | |
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All Star Starter
Join Date: Jul 2013
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#10 | |
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Quote:
Last edited by CBeisbol; 04-13-2020 at 03:33 PM. |
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#11 |
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Minors (Triple A)
Join Date: Apr 2018
Location: Indianapolis IN
Posts: 231
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I would like the analytics department staff member as long as they had areas they excelled and areas they lacked like scouts. Like anything it isn't just big budget throws the most money at it and is always more prepared. You build an analytics reputation and the great Department Heads want to be taken seriously or they won't sign with you.
It would be cool to see projections and compare them to year-end stats. Specifically the guys that hit their 1% projection good or bad. Good like 2017 Avi Garcia was a .690 OPS guy but the 8 projections out of 1000 that had him as at .900 ops came true and he ended up going to the all-star game. Maybe the storyline is the perfect storm of he bought into info from the new robust analytics department, new hitting coach and something else(high babip, adding muscle weight). I know, I know a lot of people hate the storylines and turn them off.
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#12 |
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What's the analytics dept do? Look over the same stuff we do and maybe come up with a different answer? Who are you going to believe? Yourself of the analytics dept?
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#13 |
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Hall Of Famer
Join Date: Feb 2002
Posts: 13,105
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I’d like to see heat zones for pitchers and hitters...I’d consider that anylitics....but they would also need to have some sort of meaningful impact within OOTP. I don’t think the current game engine would support that...but I could be wrong.
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#14 | |
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Banned
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Quote:
Also, they should create projections if I didn't mention that anywhere else |
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#15 |
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All Star Starter
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In other words, in that version of OOTP, the objective wouldn't be to identify the players who will take your team to the World Series; it would be to identify the analysts who will tell you who those players are. It might be an interesting game, but somebody could play it without knowing a whit about baseball.
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#16 | |
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Quote:
Identifying the scout that will identify who those players are? |
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#17 | |
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All Star Starter
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Quote:
Second, if they were, I'd have the same problem with scouting as with the proposed "analytics department". |
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#18 | |
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Quote:
*ok, I'll confess, part of the reason I'd like to see projections in the game is so more people might better understand what projections are, and aren't. So when something more important than a baseball sim, say a global pandemic, happens people will better understand it. Last edited by CBeisbol; 04-13-2020 at 11:46 PM. |
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#19 |
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Hall Of Famer
Join Date: Aug 2002
Posts: 16,842
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>diving...
...............^........ A good share of this may be out of my wheelhouse, but anxious to learn, I'll take a swipe at a couple of Everyday Joe (that'd be me in this instance) questions and/or observations FWIW and thanks in advance to any responses. 1) As a concept, why not? It's a tad intriguing to consider the likes of a scout-free, data only entity, if you will, that presents itself as an investment opportunity. I can embrace that, perhaps more if it should ever flesh out in design. 2) I want to see this conversation universally or at least bilaterally applicable to the fictional genre as well as MLB, but it 'feels' more MLB'ish to me, particularly when discussing projections. I'll tuck a question in here. If player ratings for the 'real life' rosters are developed and assigned utilizing Pecota projections (do I have that right, the name and the relationship), are these same algorithms at work looking at our players' forecasts through Preseason Predictions, Scouting Reports, OSA, etc or does its formula work outside these means and methods? It looks to be much more than written code. It sounds like we're talking about significant statistical comparisons. My goodness, sorry I took such a long way to ask. 3) The complexities of adding placeholder and figurehead roles and functions have numerous opportunities to go wrong, but that may be another thread. Point here is- this is NOT a criticism of the original post's idea -we have existing 'places' that are not fulfilling their potential in the practical, real life, role and function in the game. An argument is often made that our implementations have been half-thought-out or fleshed out we'll fix it or add to it later, have the bones, stuff. Coaches. Let's have a coach mitigate tougher decisions with a consult, not just a note saying the club's ok boss, nobody is disruptive. So what, really? Charlie, while you're here can you tell me how Homer's going to fair on the road this week against the lefties? I don't know. Rambling a little there. and probably the most expected Joe inquiry- not me in this case - uh, what's in it for me and what's it gonna cost me? Do have to learn anything?
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"Try again. Fail again. Fail better." -- Samuel Beckett _____________________________________________ |
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#20 |
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Banned
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Sounds like a great concept. But the game already has several not fully realized concepts
Challenge mode, team chemistry, personality, traits, coaching, stories, owner goals I would need at least 1 of them to be fully fleshed out and updated for 202x before adding a new concept that will fall into the same trap. But it's a great idea. |
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