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| OOTP 22- New to the Game? If you have basic questions about the the latest version of our game, please come here! |
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#1 |
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Minors (Triple A)
Join Date: Oct 2014
Posts: 293
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Market Size... relative to what?
I'm working on a fictional British baseball league, and Market Size has me stumped.
In my current data, all teams are between 4 (Below Average) and 9 (HUGE). I get that it's a 0-20 scale. One would assume that 0 is tiny and 20 is Astronomical, but in my currently league it seems that any team I edit to be in double figures is automatically ASTRONOMICAL. Even just a 10. I get that a 10 makes them the biggest club in the world on the current scale... is it based on variance from the average? If I edited everyone to between 0 and 4, would a team rated 6 be ASTRONOMICAL? (I could probably try that, but... eh). Now that I've typed that out, it feels like the answer is going to be "yes, obviously". But if that's the case I have a follow-up... does the actual numerical value mean anything? Or is it only the difference from the average that counts? For instance, if the league average market size is 15, and the worst team is a 10, is that 'worst team' any worse off than if the average was a 10 and they were a 5? Does the fact they're a 10 mean anything, or is it purely about the fact they're 5 below average, and the 0-20 scale is only there to give a greater degree of separation between 'tiers'? Likewise, if the average is 15, is a team rated 20 any better off than if the average was 5 and they were a 10? If everyone was a 3, and one team was a 4, would that 4-rated team be super rich and famous (in game terms), or still really poor but just slightly less poor than the rest of the league? I hope that makes sense. Last edited by monkeystyxx; 07-06-2021 at 08:18 PM. |
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#2 |
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Minors (Rookie Ball)
Join Date: Oct 2017
Posts: 29
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monkeystyxx,
Yes, any Market Size over 10 is Astronomical. In the basic OOTP MLB set-up it's rare to have a Market Size over 10/11, I believe only New York and Los Angeles would rate that high. So I would recommend using Market Size between 4 and 10 when creating a Fictional League. If you edited all Market Sizes to between 0 and 4, a 6 would NOT be Astronomical, it would show as Above Average. See attached Market Size key. Yes, Market Size does matter. If one city has 2 million people and another only 1 million people, wouldn't it be easier to fill a stadium and sell more merchandise in the larger city? Market Size gives you that potential, along with Fan Loyalty and Fan Interest. A Market Size difference of only 1-2 is no big deal but a Market Size difference of 5 is, just ask the Kansas City Royals or Tampa Bay Rays. Hope that helps. |
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#3 |
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Hall Of Famer
Join Date: Nov 2005
Posts: 3,135
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Yeah, it is really a 10-point scale with the ability to also recreate teams that have huge financial advantages such as the Yankees before the luxury tax. Everything is essentially relative to the League Average financial settings.
A 10 market size is approaching twice the league average, 11-20 allow you to go up from that. It is used to generate things such as the local media revenue and also attendance (with, of course, some adjustments from the other fan settings). Last edited by Rain King; 07-07-2021 at 03:00 PM. |
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#4 | |
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Minors (Triple A)
Join Date: Oct 2014
Posts: 293
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Quote:
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#5 |
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Hall Of Famer
Join Date: Mar 2021
Location: Wilmington, Delaware
Posts: 3,022
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Thanks for the explanation and clarification. Now I understand the anomalies I was creating with market size above 10. And in the minor leagues, the typical settings are going to be 1-5. Love the notion that high fan loyalty in a small market can compensate. And, I have found that resetting the season ticket numbers higher make a difference, since that is money in the bank, so to speak.
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