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Old 03-22-2015, 11:54 PM   #21
Gambo
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As far as I know (since I haven't used it in a couple of versions) is when the initial pool of players is created in the random debut game a player is chosen based on the years he was in the majors so in 1901 Cal Ripken can be 32 years old. When in subsequent years they enter the draft pool it is at the age they debuted. (In Cal's case when he was 20).

I don't think using the default database you can have Cal debut at 18.(Unless something has changed) I.e. The random debut does not change age but rather season of debut.

The minors are yes essentially a holding box but there are many players historically who made their debut when they should be in AA still.
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Old 03-23-2015, 03:31 AM   #22
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Great questions and answers in this thread. I'm looking to join an OOTP 16 historical league. Please contact me at hawkman@hfboards.com .
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Old 03-24-2015, 12:59 PM   #23
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So, having now purchased OotP16, I am having some issues with setting up a league with the following characteristics:

i) "Frozen in time as 1985" - no changing of financial model from year to year, no new eras come into play.

ii) Uses the random debut feature, but only allows players from 1901 to 1985.

As a note to option ii) above, if I select the historical wizard, it allows you to select this option at the outset. However, it locks scouting at 100% accuracy AND forces you to take a league format that cannot have teams added or deleted (i.e. all 30 teams).

But if I select Fictional league setup, I cannot set it advance the range of historical players I'm looking for, nor can I choose to Neutralize Stats or set the minimum ABs for players to be weakened or adjusted. These are very important to my league.

Can someone walk me through how to create the league I'm looking for? At present, I cannot seem to accomplish the league setup goal as described to me earlier in this thread.
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Old 03-24-2015, 02:00 PM   #24
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What exactly do you want to do? i don't recommend having more then 16 teams in 1910 then playing 100 + years you will run out of players eventually.
Starting in so 2000 with 30 teams is doable.
You can also start as a fictional league with your setup. the 1st year players will be fictional, click the random debut and add historical players and then you have to set the database file which is just copying and pasting using ctrl- c and ctrl-v the stats folder header, or whatever it is really called in the db line.You should get RD players from the draft. Keep teh draft set for November timeframe not June. You can delete the fictional players after season 1.

option 2 is to create say a 1950 historical league and the custom setup as a fictional league added to the 1950 game then release all players, delete the fictional league players click the boxes from above and do the DB line then let teams sign any available RD players. Should be good to go.
It takes some time & patience to get it right.
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Old 03-24-2015, 02:36 PM   #25
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Originally Posted by Otrex View Post
So, having now purchased OotP16, I am having some issues with setting up a league with the following characteristics:

i) "Frozen in time as 1985" - no changing of financial model from year to year, no new eras come into play.

ii) Uses the random debut feature, but only allows players from 1901 to 1985.

As a note to option ii) above, if I select the historical wizard, it allows you to select this option at the outset. However, it locks scouting at 100% accuracy AND forces you to take a league format that cannot have teams added or deleted (i.e. all 30 teams).

But if I select Fictional league setup, I cannot set it advance the range of historical players I'm looking for, nor can I choose to Neutralize Stats or set the minimum ABs for players to be weakened or adjusted. These are very important to my league.

Can someone walk me through how to create the league I'm looking for? At present, I cannot seem to accomplish the league setup goal as described to me earlier in this thread.

Okay, first off let me say that I will be of no help when it comes to the scouting issue. I never play with scouting on.

Are you wanting to start in 1985 with the 26 team set up employed by MLB? If so, all you have to do is select 1985 from the historical league creation menu and create your league.

When your league is created.
If you want to subtract some teams---for example, if you want to delete a couple teams from the AL so both league have 12 teams, just go to the league options menu and select edit league structure. Since random debut imports a set number of players according to the historical year chosen, I wouldn't suggest increasing the number of teams initially, but subtracting teams works great, as it gives teams more reserves.

If you want to lock things in 1985 financially, go to the historical section of your league and uncheck the box for import financials according to history. You are now locked in 1985.

Once you proceed through you preseason and reach opening day--Go back to the historical section and uncheck the box for import strategy according to history. Your pitching roles will now be locked in 1985.
You also want to uncheck the box for import league modifiers according to history. Doing this will make sure when you get to the following year the game doesn't import the 1986 modifiers.
I would also uncheck the box in the players menu for importing player creation modifiers.

Most important in all of this is that you leave the box for automatic expansion unchecked. If checked your league structure/team names etc will revert to or change according to history. This doesn't mean you can't expand your league. It just means you will have to do so manually. So if your goal is to get to 30 teams eventually you can easily do so. You can even increase draft sizes to make sure players are available for expansion.

Make sure you always create a schedule if you make league structure changes. It's often smart to check out the schedules that come with the game before you make changes. Nothing worse than finding out there isn't one that fits your needs.

If you get bored with 1985 and want to change to a different season. Just proceed to preseason, place a check in the import league modifiers box and select the year you want to change to. The game will make its calculations. Once finished.....make sure you uncheck the box for import league modifiers before you proceed to opening day.

Last edited by David Watts; 03-24-2015 at 02:38 PM.
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Old 03-24-2015, 02:50 PM   #26
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Thank you, David, I think that makes sense.

One question: It sounds like you are encouraging me to use the Historical League Wizard and then just modify the league as opposed to using the Fictional League Wizard. Is that accurate?
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Old 03-24-2015, 03:05 PM   #27
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Thank you, David, I think that makes sense.

One question: It sounds like you are encouraging me to use the Historical League Wizard and then just modify the league as opposed to using the Fictional League Wizard. Is that accurate?
Yes. I play a lot of random debut and hardly ever use a standard MLB setup. My current setup is one subleague, 12 teams, no divisions. I started the league using the historical wizard. Created the 1971 season and deleted 12 teams. Renamed all teams. My league is based roughly on the Texas League, Shreveport Captains, Corpus Christi Ducks, Beaumont Pirates, Arkansas Roughnecks, Tulsa Owls, Jackson Browns, San Antonio Gauchos, El Paso Diablos, Baton Rouge Gators, Austin Hilltoppers, Amarillo Bats. My plans are to expand to at least 18 teams as time goes by. I will use 71 until I need a change and then probably move to 74 or 75 on up to 79,

I use a combination of recalc and player development.

Last edited by David Watts; 03-24-2015 at 03:18 PM.
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Old 03-26-2015, 04:31 PM   #28
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Thanks for your help getting this set up for me. I think everything is working out, with an exception:

I know I can manually delete a player from the initial draft list, but is there any way to import that exact same historical single player again at a younger age? For example, I'd really like Ty Cobb to not have to start his career at age 40, but if it auto-generates him that way, can I manually remove then re-add him without having to flush the whole draft pool?
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Last edited by Otrex; 03-30-2015 at 01:39 AM.
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