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| OOTP 21 - General Discussions Everything about the brand new version of Out of the Park Baseball - officially licensed by MLB and the MLBPA. |
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#21 |
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Minors (Rookie Ball)
Join Date: Jun 2020
Location: Renfrew, Ontario
Posts: 48
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What I have done for fictional leagues is take a selection of 3-4 of the Montreal Expos & Toronto Blue Jays teams: both expansion teams - and a selection of their better seasons, and their last - well of course most recent for the Blue Jays. Then I made a team or two of "left-overs" from each franchise that weren't on the pro-teams. I also imported the minor league for each team.
At the time I thought it was a great idea - but I also picked a handful of teams from a past season to round out the league. Unfortunately I deleted the teams and left them in free-agency - AND I imported a bunch of hall of famers and put those in free-agency. Not thinking the obvious - every team will go and sign those free agents and thusly totally warp all the work I did to have "past Canadian teams". I played about a month or two and lost interest. So next time around I chose just the Expo teams and pinned those against a reduced past season. I put a lot of work into this one also and abandoned it. The most recent league I've basically created a bunch of new players onto an existing team - so still a hint of fictional, but not drastic. I've stuck with this league, starting in 1960 I'm now playing in 1966. I also just started a league in 1965 with the ability to trade draft picks on, and ability to trade newly drafted players in their first year. Otherwise, everything else is the same - other than I'm playing in GM mode only. I'm much more focused on the trading / drafting / rule 5 end of this. Less so on arbitration / free-agency part that happens in later seasons. I played one season in the 80s and was very overwhelmed with the effort for arbitration. |
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#22 | |
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All Star Reserve
Join Date: Apr 2010
Posts: 579
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Quote:
I have been checking out some reports on the forum since Blue mentioned something, and it seems like a good place for ideas. Also - I recognize some of those names you noted in your post, like Eugene from around the OOTP community and will certainly check them out: having an immersive baseball universe is high on the priority list for any fictional league I create. -Cal |
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#23 | |
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Major Leagues
Join Date: Dec 2020
Posts: 393
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Quote:
I need to think about the trade restriction. I set trading on "very hard" and have house rules on top of that. One is that when I float a player and then don't trade him immediately, I keep a record of what teams made an offer in response to the float. I can only add one of my players to a trade offer if the other team has expressed an interest in him, either in response to an earlier float or on a list they've submitted in a NO WAY message pertaining to that specific trade. |
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