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Old 07-09-2010, 11:48 PM   #41
Afino
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Originally Posted by Nutlaw View Post
Given the inclusion of this rule, would it be difficult to also include the MLB restriction on trading newly signed free agents (who played for a different team the previous season) for a couple of months into the regular season? This would prevent teams from signing players to be immediately used as trade value.
I know the GUBA has a "house rule" to prevent any FA signed the previous offseason to be traded before June 1st.

I'd love for that to be automatically included in OOTP.
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Old 07-09-2010, 11:52 PM   #42
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I'd love for that to be automatically included in OOTP.
As an option only. Some of us don't like that.
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Old 07-10-2010, 12:55 AM   #43
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Originally Posted by markprior22 View Post
1) I "think" this is for people who don't want to see the fragile, normal, durable, etc injury ratings. They can just rely on looking at player history to determine if the player is injury prone.

2) I think this is for the evolving leagues. It probably keeps a running list of league changes throughout the years. I.E. 2004-League expanded to 170 games, 2006-NL adopted DH, etc.

3) Agreed...hope the AI can handle this properly. If so, seems like a cool idea.
Thanks!!!
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Old 07-10-2010, 03:34 AM   #44
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Originally Posted by Nutlaw View Post
Given the inclusion of this rule, would it be difficult to also include the MLB restriction on trading newly signed free agents (who played for a different team the previous season) for a couple of months into the regular season?
The date you're looking for is June 16th. That is the earliest date on which free agents signed during the immediately prior off-season can be traded to another club without their written permission.

Proportionally speaking, June 16th is about 40% of the way through the regular season.
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Old 07-10-2010, 05:40 AM   #45
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Originally Posted by robc View Post
Thanks Markus.

Could I get a further explanation of this one:
- Added the option to disable recalculation of player potential ratings in historical leagues, resulting in improved AI for career leagues using ratings recalc.

From our discussions on this, doesn't this really mean:
A player's potential is calculated based on the remaining years of their career and not just the recalc period, correct?
Also, as the years progress the potential ratings are recalculated based on the remainging years of their career. not the recalc period.

The original problem wasn't that they get recalculated, but that they were based on the recalc period and not the remaining career years.

Thanks for any clarification you can give.

Edit: Here is a description of the original issue: http://www.ootpdevelopments.com/boar...ml#post2958790
It is based on the setting you chose on initial import (career totals, remaining, peak etc.). Every time players get imported their talents get stuck to your selected option now, which will solve all issues you're having I guess
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Old 07-10-2010, 05:45 AM   #46
Markus Heinsohn
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The 10/5 rule is a neat addition. However, are players given a real option whether or not to accept a trade or do they still just reject every trade that they are allowed to reject? Is there some sort of morale/desire for winning team/home town proximity sort of calculation being run?
Yes, players will accept trades to teams that they like, for example to a contender...
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Old 07-10-2010, 05:48 AM   #47
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None of the issues I submitted tickets on were addressed. Gotta love the new tech support method we're using.
There are about 150 'issues' open in our bug database. 99.9% of these are tiny problems or issues that extremely rarely happen and are tough to reproduce. We will try to get this count down to 0 for the next patch in August, but it won't happen with the one coming next week.

Hope that helps
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Old 07-10-2010, 05:53 AM   #48
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Let me get one thing straight: We value every input we get in regards to bugs/problems, no matter how small the issue. We want the game to be as good as possible, and feedback is tremendously helpful, especially when it's in constructive ways (not: "This game sucks." ) and includes detailed information. Unfortunately, we're a very small team and just can't work 24 hours a day to get every tiny issue fixed, so we have to set priorities, which means that certain problems take longer to be fixed.

Please believe me, we do the best we can to make OOTP a game you guys enjoy as much as possible...
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Old 07-10-2010, 06:00 AM   #49
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Anything on these issues

Roster rules for play-offs. Who can be on the active roster and so on.
(guess all knows what I mean)

Using the schools.txt file to work with creation of Feeder Leagues.

Shouldn´t HS players that was drafted (even not drafted) have the option of signing, go FA , (those happens) BOTH I haven´t seen that a portion of them should elect to sign with a College Feeder team.
Make this more happening please Marcus so that Feeder Leagues work a little better.

Perhaps some is in the also fixed, or perhaps in the next.

Sure Markus that info regarding whatever could improve an almost perfect game.
Hope you look into the issues I put forward and asked about since threads like this something get buried in the kind you mentioned (THIS SUCKS )

Your small team are making a humongus work indeed and we are just putting new burden on your backs with our requests.

Do I dare wish Germany the best in todays game ???
IMHO Germany played perhaps their best and most entertaining football I have seen in decades from a german squad.
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Old 07-10-2010, 12:05 PM   #50
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Thanks Markus as always for your efforts!
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Old 07-10-2010, 01:35 PM   #51
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Quote:
Originally Posted by Markus Heinsohn View Post
There are about 150 'issues' open in our bug database. 99.9% of these are tiny problems or issues that extremely rarely happen and are tough to reproduce. We will try to get this count down to 0 for the next patch in August, but it won't happen with the one coming next week.

Hope that helps
Yeah, helps a lot. I hope you know also Markus, that even though I posted a message of frustration with the issues I sent tickets in not being included in your list, I do know from past history that you are good for it at some point, and if you didn't fix those issues, I know it wasn't because you didn't try. This is still the greatest baseball sim ever created and it's developer is the greatest maker of any baseball sim. I guess maybe I just assumed we all knew that by now.

Thanks again.
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Old 07-10-2010, 02:13 PM   #52
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Yes, players will accept trades to teams that they like, for example to a contender...
If this works well.. I love it.
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Old 07-10-2010, 02:31 PM   #53
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Quote:
Originally Posted by Markus Heinsohn View Post
Yes, players will accept trades to teams that they like, for example to a contender...
Quote:
Originally Posted by MizzouRah View Post
If this works well.. I love it.
This is a nice addition.
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Old 07-10-2010, 05:59 PM   #54
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The date you're looking for is June 16th. That is the earliest date on which free agents signed during the immediately prior off-season can be traded to another club without their written permission.
Thank you, sir. Didn't have time to dig through the CBA again right now.

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Originally Posted by Markus Heinsohn View Post
Yes, players will accept trades to teams that they like, for example to a contender...
Very cool. Thanks!
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Old 07-10-2010, 07:41 PM   #55
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Something I'd Like

Just something I'd appreciate (I know others would also).---While watching games --have a one pitch option (Not replace the full pitch as it is now) Most of the time its just not practical to have a full pitch game to watch (Time)
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Old 07-10-2010, 08:57 PM   #56
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You do a good at making this game.
10/5 should also include a list to the teams the person would like go to if were Traded.
Also include Minor League Trades for teams not affliated with a team and also have shared afflations.
Also Leagues folding in E. Option,Minor League Teams folding or being purchased by another tream and also have a contact with the MLB team meaning lets say Norfolk has a contact with the Mets intill like 2016 at the end of year the Mets can decide to renew or relocate that team.
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Old 07-10-2010, 08:58 PM   #57
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Originally Posted by CHOWDERHEAD View Post
Any update/fixes to the MLB 2010 quickstart such as spelling/location issues with teams, missing awards, etc?
Are these still there? I thought we took care of these... Can you let me know or point me to what is missing/incorrect?
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Old 07-10-2010, 10:22 PM   #58
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Originally Posted by Markus Heinsohn View Post
Let me get one thing straight: We value every input we get in regards to bugs/problems, no matter how small the issue. We want the game to be as good as possible, and feedback is tremendously helpful, especially when it's in constructive ways (not: "This game sucks." ) and includes detailed information. Unfortunately, we're a very small team and just can't work 24 hours a day to get every tiny issue fixed, so we have to set priorities, which means that certain problems take longer to be fixed.

Please believe me, we do the best we can to make OOTP a game you guys enjoy as much as possible...
Speaking of small issues, have you fixed the problem of certain drop downs disappearing at seemingly random times?
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Old 07-10-2010, 10:26 PM   #59
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shared afflations..
I would actually like to see this too.

The NHL had shared affiliations as recent as this past season. They don't have it for 2010-11 with the 30th team being added to the AHL, but it's been a part of minor league hockey for many years with several teams.

I know baseball isn't hockey, but it would be cool to see.
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Old 07-10-2010, 10:45 PM   #60
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Speaking of small issues, have you fixed the problem of certain drop downs disappearing at seemingly random times?
No.

This one drives me bonkers, because it happens to me a lot, but we just can't seem to figure it out. Yet.
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