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I figure a player like that who didn't have a long or fantastic career gets assigned a couple years from a 15 years star who the game took out with a career ending injury in his second season.
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I use stats three year non weighted. It seems we're getting similar results.
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We refer to these entities as "players", but, of course, they aren't. If one is using the development engine, when a "player" enters the league, they have some ratings. These are a starting point. By the time the randomness of the engine gets done with them, they might not resemble their rral-life counterparts at all. A player like Choo, who had a monster minor league season in 2002 with discipline and power looked, at that point, like the kind of player who had a chance to become a star, He didn't. But in OOTP he sometimes will |
I was about done with the development engine when a bunch of guys who played until their mid to late 30s were bench material at 31. What finished it off for me was Tim Foli making the HOF.
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That's why I mostly only play fictional leagues or future leagues And that was the point about remembering that these aren't real players. I tried to play historical leagues, but knowing too much about how players would perform wasn't any fun. Best league I ever had started out as a test. I simmed 40 years into the future and started looking around at the league One team was a total also ran. No attendance. No money. No winning seasons. Trying to bring them back was my best computer baseball sim experience. I also remember an Early Weaver baseball season where Tim Teufel flirted with .400 and won an MVP. Anyway, it can be a hard balance to strike. Between keeping it real and keeping it interesting. |
I don't play into the future... don't even play into the present... because I don't like modern baseball. But I'm considering going into the future for the first time in my current game.
I'm satisfied with using real players because with my settings I only kinda know how good they'll be and for how long. In my current game in 30 some years my team has five players who have lost 50% to 90% of their career due to career ending injuries. |
Also I give computer controlled teams an extra player and limit my spending.
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And it takes all the fun out of it For me. |
I handicap myself in other ways.
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