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-   -   Any interest in a Contintental League save, circa 1961? (https://forums.ootpdevelopments.com//showthread.php?t=348165)

Le Grande Orange 07-07-2023 07:57 PM

Quote:

Originally Posted by uruguru (Post 5022033)
I should have the 24-team, 3-division schedule done tonight. I'm taking the 1960 AL/NL schedule and merging in the 1961 NL schedule.

Be careful with that. Despite both leagues playing 154 games in 1960, the NL schedule started six days earlier than the AL schedule. Here are the starting and ending dates and length of season:

1960 AL = Apr. 18 through Oct. 2 — 154 games over 168 days
1960 NL = Apr. 12 through Oct. 2 — 154 games over 174 days
1961 NL = Apr. 11 through Oct. 1 — 154 games over 174 days

uruguru 07-07-2023 08:38 PM

Quote:

Originally Posted by Le Grande Orange (Post 5022054)
Be careful with that. Despite both leagues playing 154 games in 1960, the NL schedule started six days earlier than the AL schedule. Here are the starting and ending dates and length of season:

1960 AL = Apr. 18 through Oct. 2 — 154 games over 168 days
1960 NL = Apr. 12 through Oct. 2 — 154 games over 174 days
1961 NL = Apr. 11 through Oct. 1 — 154 games over 174 days


Yes, I have no idea why that happened in 1960. It will all work out but one league will always start a few days after the other two. Which is fine as long as it's a different league every year. I can create 3 versions of the schedule that rotate this

Le Grande Orange 07-07-2023 09:09 PM

Quote:

Originally Posted by uruguru (Post 5022060)
Yes, I have no idea why that happened in 1960.

I used to know, but I've forgotten it now.


Quote:

Originally Posted by uruguru (Post 5022060)
It will all work out but one league will always start a few days after the other two. Which is fine as long as it's a different league every year. I can create 3 versions of the schedule that rotate this

I think it makes more sense to make the same league start earlier. I'd suggest the Continental League.

Alternatively, use the 1959 AL and NL schedules for the AL and NL, and the 1960 AL schedule for the Continental League. All three will then be playing 154 games over 168 days, and the starting and finishing dates nearly identical.

uruguru 07-07-2023 11:25 PM

Quote:

Originally Posted by Le Grande Orange (Post 5022071)
I used to know, but I've forgotten it now.


I think it makes more sense to make the same league start earlier. I'd suggest the Continental League.

Alternatively, use the 1959 AL and NL schedules for the AL and NL, and the 1960 AL schedule for the Continental League. All three will then be playing 154 games over 168 days, and the starting and finishing dates nearly identical.


ok, I've got the other schedule working and I want to make this available as soon as its zipped. But that's a good idea, I'll try to make an alternate schedule file this weekend.

uruguru 07-07-2023 11:49 PM

ok, here is a link to the file "Continental.zip" on my Gmail drive.

https://drive.google.com/file/d/1LTe...ew?usp=sharing

There are 4 files in it... 2 text files, a schedule lsdl file, and a huge OOTP save folder. The whole zip is about 300Mb.

Open the READ_FIRST.txt file first for detailed information about the save.

Let me know if you have any problems! I auto-ran a copy of it to Opening Day 1961 to test the schedule file, but I haven't actually played it yet.

edit: updated with link to v2 which has some minor fixes

Déjà Bru 07-08-2023 08:39 AM

1 Attachment(s)
First things first. 7,793 files scanned, and not one item of malware! (No offense.)

Déjà Bru 07-08-2023 08:43 AM

1 Attachment(s)
Second things second. I am already impressed by the quality, and I haven't even opened it yet! I am going by the professional-looking READ_FIRST.txt file. This sort of thing always gives me a good feeling:

Déjà Bru 07-08-2023 08:48 AM

1 Attachment(s)
Third things third. Eureka! It actually loads! (;)) Thanks again for this. You are a good example of what makes this community so wonderful.

uruguru 07-08-2023 08:49 AM

I've delivered plenty of software in my life. Old habits die hard!

edit: I hope someone can give updates on their progress in this scenario. I suspect I will do poorly compared to a lot of the experts here.

Déjà Bru 07-08-2023 10:32 AM

2 Attachment(s)
In a humorously circuitous journey, I found better Atlanta Crackers logos than the defaults which you have herein. I went to Google images and found the link to this fellow's thread in the mods forum:

https://forums.ootpdevelopments.com/...=311885&page=2

uruguru 07-08-2023 12:01 PM

Look at this one! https://forums.ootpdevelopments.com/...d.php?t=299597

Déjà Bru 07-08-2023 12:02 PM

3 Attachment(s)
I added a bit of transparent trim to the main team logo so that it doesn't bleed over the window frame.

Before:
Attachment 957835

After:
Attachment 957837

Attachment 957838

Déjà Bru 07-08-2023 12:06 PM

Quote:

Originally Posted by uruguru (Post 5022221)

Meh. With all due respect to EC, those items are old school now. OOTP 24 calls for more vibrant logos and those uniforms won't work in this version, I believe.

uruguru 07-08-2023 01:35 PM

just noticed an error. The California A League needs to have its roster sizes set to 35, not 25. This may have caused a few teams to release 10 more lower-rated minor leaguers than expected. Not a real problem but I will correct the roster size when I update the zip with the new schedule.

Déjà Bru 07-08-2023 01:58 PM

In the "Backstory for this save," you say "Players will now gain free agency after six years of professional service and new the Continental League owners agree to drop any legal challenges. There is no arbitration for players, nor will there be an expansion draft. The new teams will have to."

Have to what? I can guess, but what did you mean to say?

uruguru 07-08-2023 02:07 PM

Quote:

Originally Posted by Déjà Bru (Post 5022251)
In the "Backstory for this save," you say "Players will now gain free agency after six years of professional service and new the Continental League owners agree to drop any legal challenges. There is no arbitration for players, nor will there be an expansion draft. The new teams will have to."

Have to what? I can guess, but what did you mean to say?




"build their team and farm system through free agency"


I noticed that, too. I was getting pretty frazzled by the time I was writing that text file. I had to look up a lot of coaches!

Déjà Bru 07-08-2023 02:35 PM

Quote:

Originally Posted by uruguru (Post 5022254)
"build their team and farm system through free agency"


I noticed that, too. I was getting pretty frazzled by the time I was writing that text file. I had to look up a lot of coaches!

Thanks. This save seems quite comprehensive, from a cursory scan just now. Looks to be quite an accomplishment. :thumbup1:

progen 07-08-2023 02:47 PM

Quote:

Originally Posted by uruguru (Post 5021529)
I looked this up but, regardless, anyone can change it. It was the traditional name for the Atlanta AAA team for decades and is still in use. Even the Negro League team in Atlanta was called the "Black Crackers".

It wasn't really a racist slur back then.

There's a really good book about the league, aptly named The Continental League by Russell Buhite.

uruguru 07-08-2023 03:06 PM

Quote:

Originally Posted by Déjà Bru (Post 5022259)
Thanks. This save seems quite comprehensive, from a cursory scan just now. Looks to be quite an accomplishment. :thumbup1:


If you look at any team's personnel (GM, manager, coaches) and see a face, then it's a real person and not a fictional OOTP person. It took a while, lol. Some players I wish I had never looked up! (e.g. Ted Wilks lol)

uruguru 07-08-2023 04:28 PM

1 Attachment(s)
reuploaded with some minor fixes. If you've already downloaded the first version, you can make these changes manually rather than re-download again
  • Change California League roster size to 35
  • Use the improved Continental.lsdl schedule (attached) and update the season start day from Tuesday to Monday
  • live with the minor existing uniform issues or correct them manually

For the uniform issues, I added the Atlanta Crackers uniform (linked earlier in this thread), fixed some incorrect away ballcaps, and ensured that all of the jersey fonts would properly display player names (except Yankees, that one doesn't seem to work).


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