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1960 AL = Apr. 18 through Oct. 2 — 154 games over 168 days 1960 NL = Apr. 12 through Oct. 2 — 154 games over 174 days 1961 NL = Apr. 11 through Oct. 1 — 154 games over 174 days |
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Yes, I have no idea why that happened in 1960. It will all work out but one league will always start a few days after the other two. Which is fine as long as it's a different league every year. I can create 3 versions of the schedule that rotate this |
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Alternatively, use the 1959 AL and NL schedules for the AL and NL, and the 1960 AL schedule for the Continental League. All three will then be playing 154 games over 168 days, and the starting and finishing dates nearly identical. |
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ok, I've got the other schedule working and I want to make this available as soon as its zipped. But that's a good idea, I'll try to make an alternate schedule file this weekend. |
ok, here is a link to the file "Continental.zip" on my Gmail drive.
https://drive.google.com/file/d/1LTe...ew?usp=sharing There are 4 files in it... 2 text files, a schedule lsdl file, and a huge OOTP save folder. The whole zip is about 300Mb. Open the READ_FIRST.txt file first for detailed information about the save. Let me know if you have any problems! I auto-ran a copy of it to Opening Day 1961 to test the schedule file, but I haven't actually played it yet. edit: updated with link to v2 which has some minor fixes |
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First things first. 7,793 files scanned, and not one item of malware! (No offense.)
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Second things second. I am already impressed by the quality, and I haven't even opened it yet! I am going by the professional-looking READ_FIRST.txt file. This sort of thing always gives me a good feeling:
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Third things third. Eureka! It actually loads! (;)) Thanks again for this. You are a good example of what makes this community so wonderful.
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I've delivered plenty of software in my life. Old habits die hard!
edit: I hope someone can give updates on their progress in this scenario. I suspect I will do poorly compared to a lot of the experts here. |
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In a humorously circuitous journey, I found better Atlanta Crackers logos than the defaults which you have herein. I went to Google images and found the link to this fellow's thread in the mods forum:
https://forums.ootpdevelopments.com/...=311885&page=2 |
Look at this one! https://forums.ootpdevelopments.com/...d.php?t=299597
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I added a bit of transparent trim to the main team logo so that it doesn't bleed over the window frame.
Before: Attachment 957835 After: Attachment 957837 Attachment 957838 |
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just noticed an error. The California A League needs to have its roster sizes set to 35, not 25. This may have caused a few teams to release 10 more lower-rated minor leaguers than expected. Not a real problem but I will correct the roster size when I update the zip with the new schedule.
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In the "Backstory for this save," you say "Players will now gain free agency after six years of professional service and new the Continental League owners agree to drop any legal challenges. There is no arbitration for players, nor will there be an expansion draft. The new teams will have to."
Have to what? I can guess, but what did you mean to say? |
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"build their team and farm system through free agency" I noticed that, too. I was getting pretty frazzled by the time I was writing that text file. I had to look up a lot of coaches! |
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If you look at any team's personnel (GM, manager, coaches) and see a face, then it's a real person and not a fictional OOTP person. It took a while, lol. Some players I wish I had never looked up! (e.g. Ted Wilks lol) |
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reuploaded with some minor fixes. If you've already downloaded the first version, you can make these changes manually rather than re-download again
For the uniform issues, I added the Atlanta Crackers uniform (linked earlier in this thread), fixed some incorrect away ballcaps, and ensured that all of the jersey fonts would properly display player names (except Yankees, that one doesn't seem to work). |
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