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it should be available now |
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Seems deeper than the usual field. let me know |
Thanks for such a prompt response, I am very impressed. The scoreboards alone look awesome and make it feel like I am at an Expos game! The really incredible thing was making the stadium look enclosed. Now I really get that feeling that I am in a dome. This update looks really amazing and realistic! You have outdone yourself again. Props to a great job.
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Otherwise, it definitely is what I envisioned. Thanks! |
I was just wondering, would it be possible to enclose the Metrodome like you did with Olympic Stadium?
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I don't understand. Is it pretty much enclosed? Well. Enough where you can't see the outside? Sent from my iPhone using Tapatalk |
I zoom out so that I can see the top deck of the scoreboard. When it is at night, it looks like a black curtain like they used to put up to cover seats. In daytime, it is light blue and just looks strange. Could a black wall be put up behind it to block out the daylight?
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I'll look at it. Probably can do something. Sent from my iPhone using Tapatalk |
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any chance for Labatt Park? i need a home for the Expos in my ABF league come 2005 and when i add Montreal in 2 other leagues around 2020 & 2028. |
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Wow!!! The Metrodome is fully enclosed now. The roof texture reminds me of the baggie!!! Thank you very much for completing my project :)
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Well, not "fully" enclosed, because what fun would that be? Haha Sent from my iPhone using Tapatalk |
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What field dimensions do you need for this? Those are a necessity Sent from my iPhone using Tapatalk |
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Some minor modifications only if you have time, because even as you have it I really like it...the reason it's so deep in the corners is I like balls rolling around in the corners, so I'd like a little more OF foul territory (moving the seats back in the OF foul areas a bit). Also, maybe move "RF" in about 3 feet more but then RF right down the line back about 5 feet to where I originally had it before moving it all in 5 feet, so there can be a bend in the wall as it juts noticeably backwards in a wall bend. I don't know how much of the animation I want I'll actually see in the game but I'll give it a very high triples factor so the ball can get into the RF corner and need to be chased down. This park, in real life, would give up lots of extra-base hits down the line (fewer down the line HR's but many more HR's to CF, but on balance a below average HR park) and, while I won't do this because the OOTP engine won't make it play this way, this park in real life would be one in which it would make sense to guard the lines a whole lot. If it's too late for the alterations it's fine, because I really like it as it is already. Thanks so much! |
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Hmm. The hardest thing to do is actually to move the walls after I have got to the point where I am now. Sorry. I guess I misread your post about the foul territory and thinned it in the wrong spot. I'm not sure how much you will see the ball kicking around in the corner any how. In my testing, most balls just take one bounce off the wall and then to the fielder. (It's possible this could be improved in the future I suppose Sent from my iPhone using Tapatalk |
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Well. I'm new to requests and like most things, my interpretation of your request might not always match up. I'd like to make it just as you want it. You did great with your description. Maybe if you could post even a hand drawn sketch of what you envision the dimensions and foul territory, that would help kind of like a diagram I can work with. Sent from my iPhone using Tapatalk |
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I'll just try to describe it better: As far as foul territory in the OF and in fact even right around 1B/3B, the park I picked as its basis (partially for the reason of all the foul territory) is good. But then in the IF, down the 1B/3B lines (ideally even behind home plate), I want it to have below average foul territory, the idea being that I don't want lots of foul balls caught. I'm trying to make a good hitters' park except for giving up a below average amount of HR's (but not that far below average, the reason for the close CF and why I just decided to move everything in). The other aspect is RF, where I'd like it to come in to be 363 feet from home plate at its closest point kind of just behind where the RF plays, and then have a bend in the wall-- not smooth, but an actual bend as it's angled near that near-point as it the RF line were going to be 350 or something but suddenly when it hits 363 it makes a sharp turn (the angle doesn't change that hugely, so it may not be all that sharp) back out to 373 down the RF line. The sharp turn keeps it from looking too much like the 70's cookie cutter parks. Oh, and its foul territory in the corners should actually be deeper than fair territory down the lines. The game may be limited in how much it lets the ball bounce around in there, but at least the park should be designed so that in real life it would do that. And the park I'm using that I only modified with the in-game editor, the ball just dies in the corners a lot and the fielders at least have to dig it out...so I think I can get some of what I'm looking for, anyway. Thank you for volunteering to do a bit extra to get it just right! |
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