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My minimalist approach, when compared to your detailed one, doesn't make trading hard even in hard mode. Before the new hard mode I offered fair trades and if the AI accepted I followed through and completed the deal. Nothing much has changed in the way I play. With my method I feel like I've been successful in trading whether going after prospects with vets, vets for prospects, or anything in between. I know the skills of the player I want to trade and make what I think are fair offers to move them. I know the skills I am looking for in any position of need and look for areas of strength in my organization that I can offer to bring in the players that fill my needs. If they were to add all of the things you bring up in this post I doubt I'd use any of them. To me it's more fun to target a few players (usually 2 or 3) and go from there. I'm looking for a SS I'll find two or three (many times off of my shortlist**) that I'd be happy with, rate them most wanted to least, and proceed from there. If the team with the guy I like most wants too much I move on to team two. I may offer less for the second option or I may not obviously dependent on how I value them. ** I keep a shortlist of potential trade targets even though I have no interest in making a trade now. I'll see players in a newsfeed, selected by another team in the draft, showing up on the daily "all transaction" report etc. and if they have skills I value they go on the list. To me it's much more fun than having the game give me a list of "make this work now" players. Hey, it works for me :) |
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Actually, there are rarely trades that are undeniably egregious at the time of the deal. Retrospective clairvoyance of the ultimate verdict on a trade is not the same as an indefensible decision. Like FPSs where lobotomies enemies are more of a challenge because they can now take fifteen headshots or racing games with rubber-band AI catch-up mechanics, “hard mode” is not synonymous with “smart mode”. |
I would argue there was a trade made 12 hours ago that's worse than any I've seen done in OOTP in a long time. Hardly the only such example (looking at you, Rockies) but just a topical one.
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So in OOTP I may see a trade as bad from the get go because I only see the ratings through my scouts eyes from his latest reports. Is that realistic? Probably not, but it is possible in a real life situation, behind closed doors, a GM's reaction is "god that's a horrible deal for team "x". Of course he's not coming out in an interview or to a reporter and say it out loud. Sure that's only speculation or maybe "back story justification in my mind" to make a narrative that fits what just happened in OOTP. The in game argument for the indefensible trade that I see immediately through my scout's eyes is the two AI GMs involved must have seen it as defensible through their eyes. I think that's ok as we do that type of thing many times over in probably every sports title we play. Actual realism, if it ever comes, is a long way off. In the meantime developers will continue to try to give us the illusion of real life as best they can. Some will do it better than others. |
Bad Trades
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The upside is that Kelenic is still 24 so technically he could still improve. The downside is… basically everything else. He’s had one outstanding month in his career, he got into one of his patented long slumps last year that only ended when he punched a wall and went on the DL, and otherwise that pretty average year was propped up by an unstustainable .360 BABIP. At this point, even if you assume last year was real, he’s basically Glenn Wilson in 2024 but without the gun for an arm (he’s a solid outfielder). I personally think he’ll BABIP around league average, which with the power he displayed last year (lots of it in April but then pitchers in the AL figured him out so “middling” is where I’d put it) which makes him a roughly replacement level hitter. Yeah, he’s cost controlled too but whoop de do. And of course, at worst he strikes out almost a third of the time and has a career BA of .204 even with last year. |
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Thanks! Glad to hear that it's providing you at least some enjoyment. I've been meaning to be more active on these forums for a while now. |
I restarted my OOTP 24 campaign and put on overall and potential overall ratings but kept the more descriptive ratings off. I now go by stats and overall ratings. It has actually made the game a little bit easier and I am having a blast. I am in my second season and am hoping to improve. Thank you all for the advice and I will continue to need advise because there is so much content that I have no idea what it means.
Thanks again Nathan |
I've said it before but I just don't see the issues with the trading AI that many of you seem to have. I never feel as if I can scam the AI. In fact, most of the time, the AI refuses 99% of my trade proposals, and only accepts the 1% where I have to give up my best player for a bench player.
Honestly, it really doesn't bother me if two AI controlled teams complete a trade that appears lopsided. It's not my circus and not my monkees. I rarely even look at the transaction wire save my own organization. The only "suggestion" I would have is to improve the Assistant GM AI to be a little more helpful than "I wouldn't do that, Boss." |
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I'm not saying there's no room for improvement; I'm just saying, stuff's hard. Also it's not reeeeeally AI, it's just an algorithm the game employs with a given deal where if the end result is over an internal threshold it says "OK I will do this". But then, that's also how ChatGPT works and people - the creators included - seem to have no problem calling that "AI" too, so... |
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I for one am. Dry happy with the trading AI. It’s better than any other sports management game I have come across…so long as the “make this work now” button remains gone. |
So I created a team in Bridgeport Connecticut so it is the smallest market yet I am getting really good money for free agents. I mean, I could have signed Ohetani if I really wanted to. It seems higher than previous games.
Also, has anyone else lost like 20 straight before? I felt like I had a good team, chemistry was good, and I thought my staff is good. They just kept losing. On the other hand, the other team I created, the Montreal Expos, controlled by the computer, are doing just fine. Losing record but not as bad as me. Is there a secret formula to actually improve your team? |
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I guess I understand the frustration of most folks, but I keep reminding myself that it's just a game, based on complex mathematics and dozens of variables, most of which I don't even know exist. I majored in physics in college and took several years of advanced calculus, and even I can't begin to understand some of the complex calculations that make up the trade AI. And I certainly don't expect it to act 100% like a human. Although the AI sometimes makes silly decisions ... and so do real live humans. |
I also think the make it work button is realistic. Once trade negotiations have progressed far enough along in real life, I am sure there have been lots of negotiations where one GM will ask another what piece will push the trade 'over the line'
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As I have said twice now, the 'trade hard' mode was not a new feature. It was a bandage feature to paper over how bad the trade AI is and them throwing their hands up that they are unable to solve it. |
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Why are my players already upset with their performance before the season starts and what can I do to make them happy again?
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