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With .9 for aging and development in 2045, 37 of my top 114 (6 pages of my leaderboard) in VORP where in their 30s. That is pretty close to 1/3. Interesting that the 4th best hitter my association that season was 41 years old.
I only had about 5 players who were 23 or younger which is good in my books. Also, I had high fatigue and high injuries. |
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He lowered the aging mods and upped the dev. I really enjoyed his settings but players were hanging on untill there late 30's a little to much for my tastes. I'll have to give yours a shot. |
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Another thing to consider is pcm. Ive had multiple draftees (college players) come in as 2-3 star players using pure ratings. That is way too high considering Bryce Harper is the "ultimate" prospect and is only a 1 star...Yet he still makes his MLB debut in the 2012 season. Sent from my iPhone using Tapatalk |
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Sent from my iPhone using Tapatalk |
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I tested different settings before I settle with my current numbers. I don't have guy sitting in the FA list who shouldn't be there in the first place. If they are, its because the ratings dropped and the stats show the results of decline. Sent from my iPhone using Tapatalk |
I use 10-40-30-20 and have no issues with salaries or FA signings.
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RchW, how about your Talent Change Randomness? What is the story behind that change. It seems quite significant.
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I wish I knew the cycle time that the setting corresponds to. I might be inclined to use 100 if it could be quantified. Quote:
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I'm a big fan of 50
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I need to fill in the peak years with developing players. That will reduce my surplus of 30-35 players who currently play because there are no available players. If we reduce aging that will push the peak of the distribution curve younger leading to the 30+ problem seen in this thread. Once the population fills in some adjustment of both will be made. This is just my perception of how it works. No idea if it's real. |
So you are still of like mind then right? Once you have established your intended correction has taken hold, you would seek to lower the aging modifier and increase the development modifier.
I was looking at my league, and there were a lot of young guys who showed up and rocked the league. Players got dominate before they were 24 years old. I would like to see that occur rather in the late 20s, and the guys have some skill left as they get into their thirties. |
I do agree that the aging is kinda odd. I had this one guy who came up at 23 and was a constant .320, 40 homer guy like every year, but by 30 he went went down to 1 and a half stars and then 1 star by 31 and the manager didn't even want to start him even though he was making 15 million a year. And this is only one example, I've seen it plenty of times over the different versions of OotP.
I don't expect guys to stay at the same level their entire career, but it seems like they decline far too early. |
So would the 1.100 and .900 settings be decent for a fictional MLB universe?
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I ran another test with 2012 fictional MLB league. This time I had aging at .8 and development at .9 In terms of the top VORP players I had 42 / 114 30 or over after 15 seasons.
I seem just a little bit light on younger players. which probably means i should up development a tad. Only 3 players 23 or younger played enought to qualify. I did have too few qualifiers, so I think I can back to average fatigue since I use High injuries. |
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