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Better and more realistic player development. Players go from 60-80 potential to absolute scrubs too often, and too quickly.
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Teams being able to play in multiple tournaments and minor league/feeder league teams able to play in tournaments are the only major changes I'm hoping for... But OOTP usually surprises me with more
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I have such a system mostly worked out. I'll hopefully get it written up and pitched to Matt & co. later this week. *For several of the real-world leagues included in OOTP, their actual playoff formats cannot be recreated at present and have to be simplified/fictionalized. |
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Personnel needs completely redone. Why does it take 3 clicks PER coach to see they relationship status to your team, and how good they are at development? Why does a coach spend his entire life at one level in the minors? Never promoted, never poached. Filters are not nearly sufficient. Every stat is the game should be filterable, including injury proneness. Feeders needs rebuilt from the bottom up and player development needs a massive overhaul. Both go hand in hand, as the game is not keeping up with the modern day MLB trend toward youth and college draftees. In real life 65% of draftees are from college. In OOTP 65% come from High School. In MLB, the age curve of players, particularly pitchers, is 2 YEARS younger than OOTP. I'll leave the following graph here one more time. And in relation to that, contracts need fixed. Teams are not giving 30+ year old players 10 years contracts anymore. OOTP AI does. And for huge $$ at that. Makes dominating the AI in single player incredibly easy. AI also does not factor in injury proneness when making trades or FA signings. https://www.dropbox.com/s/06jv6caapm...chers.png?dl=0 |
Decided to wait to buy my first OOTP with OOTP 20 and just sample demos til then. i'm pretty excited.
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Wait, you end up with fictional players in your league if you don't start a new game after every version? That's pretty dumb to me. |
I thought we were going to get pants this time around.
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You just made my sig. :laugh::laugh::laugh:
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Feeders need a lot of love and have for a long time.
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say your goodbyes to the outside world now. |
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However, it is definitely an 'advanced user' feature. There is a hefty learning curve involved, since the user has to construct the playoff format file outside the game (similar to the way the best custom regular season schedules are created outside OOTP itself). But I would say it is easier than creating a schedule file, once the elements of the system are understood. Just like with regular season schedule files, the game could ship with playoff format files for each league, and users could create their own playoff format files and share them with others. Best of all, the system is easily adaptable for use in FHM or BTS (if that game ever gets completed). |
I would love to see a pregame report from the pitching coach, telling you how many pitches each pitcher should be good for instead of the %
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If this is a wish list thread now, then let me just leave 2 very modest, probably doable wishes...
(1) When running a fantasy/inaugural/first year player draft, it would be nice if you could make the scouting recommendation "filterable." That is to say you want to use the scout's recommendation, but maybe you really want to take a 3B with this particular pick, you could have the scout choose a player from that position group. A little check box or option would be nice to guide the scout's recommendation here. (2) For the life of me, I still can't figure out why the stuff rating is displayed inconsistently on the player cards. OK, if you swap a pitcher back and forth from RP and SP, that makes a difference. If a player is scouted at a different level, that makes a difference. But, when no changes have been made and it says the pitcher's stuff = 88 in one location and = 77 in another spot on the same page, this really doesn't make sense to me. This doesn't happen with movement or control ratings, making me think this is a bug and not a design. |
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I would like to see a deeper Scouting system in place! I've always thought it would be interesting to add an option where Scouting a player 100% would require sending out your basic scouts, which would get you to a certain percentage of knowledge, followed by sending out cross checkers (or second level scouts) then followed by higher up Assistant GMs etc, and to get a fully comprehensive look and feel for a player, you (being the player) would scout that player by watching a certain amount of their games (be it one game or multiple).
It would obviously need to be toggle-able, but I think it would add immersion to give us reasons to watch minor league games, watch games in other leagues, scout and watch Fall League or Winter League, and to keep an eye on our own lower levels (our knowledge of even our own players does not constantly stay at 100% if we are not keeping half an eye on them). (the idea being that 100% knowledge of a player is not necessarily getting a exact 100% truthful analysis of players skills, but that you have a full idea of what your scouting team believes that player to be - if that makes any sense) You could add things like knowledge levels waning over time, having to actually put your scouts in certain physical locations (if a scout is following around player x prior to trade deadline, than he is not available to go and watch player y). --> I've often thought this would be interesting for the actual player as well. To almost have a schedule, where if my Padres are playing in San Diego, but I want to go watch some games in, lets say, Arizona, I would need to take into account travel time, or physical location. It would add a new level of control for a GM, with some level of skill and knowledge required to do it well, especially with smaller staffs. |
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I'm hyped!
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