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Covering the bases, so to speak.
Let's say I choose to NOT play with the development lab. Does this mean the game reverts to the traditional player development module, as affected by coach quality and their relationship with the player?
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These two systems are totally independent of each other. |
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I think the Development Lab is great IF it is a "layer" or "enhancement" to the normal development engine. If it works, fine; if not, it was a crapshoot to some extent anyway. Normal development will continue. And hats off to the Player Development Focus idea. But it's not for me, unfortunately. I do see that it is smart if left up to the AI; for example, I am currently in the Dead Ball Era when pitcher stamina was not so important. So, I see the AI "borrowing" from that slider to add to others. The problem for me personally is that, when I tried my own hand at it, my sliders tend to all end up in the middle. I am unable to give up on anything in order to improve something else. |
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Thanks for the reply and thanks in advance for this:
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Yet 20 slots, I figure, should just about accommodate my growing interest in the Development Lab based on what happened in my first go-round. I kept finding guys . . . "No, Bru! Not me, please! I just bought a time-share in Miami." :) |
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Really enjoying the game, and the development system. I feel like this game is training everyone to be terrible GM's, more obsessed with developing prospects than winning, but that's ok because it's fun and low stakes.
Few questions about Development focus. How does that work for players out for a year, or in the case of Ohtani, not able to pitch for a year. Do you have to balance the focus with everything so that he doesn't regress in everything? And when it comes to players who have four pitches but you only want them to throw three, if you turn one pitch all the way down to zero and refocus them will they not use that pitch, or will they still use it and just be terrible at it? Thanks in advance. |
You should note that if players have four pitches and one of them is bad, they will already rarely use that pitch. That sort of strategy is already built into how the pitchers approach a game.
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I think you're mistaken if you don't think stamina has an effect for relievers. I love having middle relievers with decent stamina that can go 40 pitches without falling apart, it really helps during the 162 grind. Good stamina also helps them recover from a previous appearance faster, so even if they're only going three batters, it lets them pitch three days in a row without problems. |
Slap a "d" in here, please.
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Will Beh, don't let them overlook correcting this wart on the nose of your otherwise stunning beauty! Yes, I reported it in the "Cosmetic issues & typos go here" sub-forum, but you never know . . .
Attachment 1005394 Your gem must be flawless! :) |
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Thanks! Fixed |
I noted that you said that trying to put extensive focus into one area has diminishing returns, but when I ask the AI to set up minor league development strategy they'll often to max out defense, even when they maxed out their main position. Is this something a human player should correct? I often trust the OOTP AI to know things I don't.
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I handle the first few rounds of the draft and release the dead weight. :) |
Realtionship?
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Someone in my online league noticed that the relationships differ in these two tabs. Is this a bug or are we missing something?[ATTACH]Attachment 1005941
Attachment 1005942[/ATTACH] |
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