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Hey OOTP players!
This issue you guys brought up in this thread, does anyone know for sure that when this particular issue is fixed in order for it to work we'll have to start a new franchise? Orrrrrr, is it safe to start and this change will still show during an already existing Franchise? Thanks so much! |
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Sometimes I can be a bit of a perfectionist and expect the sim to do everything correctly based on my terms, but that's just not how life works, you know? This game is still damn good, even with the call-up issues we're talking about. |
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We made some adjustments to how the AI handles minor league promotions in the new public beta patch.
You're not necessarily likely to see dramatic changes, and it's possible we'll still need to tweak things a bit further here, but this should at least be a step in the right direction. Please test things out and let us know what you think. https://forums.ootpdevelopments.com/...d.php?t=329384 |
Thanks
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But really, thank Matt since he's the one who actually did the work:flowers: |
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Sorry Lukas I was talking a bit trash on this earlier. I deep insdie knew you soon enough came up with a solution. Only needed to make a point that this is a big concern. Apollogy. :thumbup: |
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If you look at prospects in real life, many (especially top prospects) see immediate success at the big league level which kind of implies theyre at least 50CV at the time of call up. Many stay in the minors longer than they need to because of service time manipulation, but in OOTP they get called up as soon as they could possibly survive at the MLB level. Also, it seems like potential is considered into minor league promotion which leads to things like a 21-year old 25/75 in A-ball getting called up before a 30/40 26-year old in AAA. IRL, this just doesnt happen. I think the advanced prospect development in 22 is a massive improvement over previous versions. Ive voiced my complaints about top prospects sucking for years and years in rookie ball before inevitably finally learning to hit and fast track their way to the majors. Now that prospects can actually be rated higher than 20CV, this issue is largely fixed. Im surprised it took until this version for people to take issue with players skipping multiple minor league levels. This phenomenon has existed for years. Its just in 22 the route of a top prospect looks something like 3-months in R-ball -> 3 months in A-ball -> majors as opposed to the 3-years in R-ball -> 3 months in A-ball -> majors progression of past versions. That being said, Ive yet to try out the most recent patch so Im excited for that. |
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And players aren't called up until you know they're going to make an immediate impact, which is what we see every year. There's no point in removing some 28 year old with 0 options left from the active roster in favor of a 20 year old with all 3 options left if they're probably going to provide the same level of production. That just leaves you with less years of control and even possibly hurting his development by throwing him into the fire and possibly hurting his confidence if he doesn't perform well. Regardless, Im glad we have both an active community that provides constant feedback and a development team thats so accepting to the feedback and constantly looking for ways to make the game better :thumbup: |
On too fast promotions I can only speak for myself and playing in historical. Even if I set the AI values to very low on rating I get some strange fast promotions in my book.
Now think the draft is in December playing historical. Bret Saberhagen was drafted by the KC Royals and put in the major on Day 1. Randy Johnson a couple of years later had half a season in minors, so did Greg Maddux. Gary Sheffield, Gregg Jefferies (2 games at AAA then majors), Greg Swindell, Mark Grace are all players that had very few days in the minors. To list all that just 1 year in the minors will be too long. I agree we do have some players moving fast to the majors, BUT not this solid mass. I do hope the AI will calm down a bit bringing players up to the majors and even to the 40-man rosters. |
So happy that the new patch is out today, and that this was fixed!
Can't wait to start my new career game! Thank you OOTP team! |
Just ran a test sim (Historical game starting in 2000) and noticed some good things, especially for recently drafted players, staying in the minors for an appropriate amount of time.
Here's the thing that seemed odd: While I'm still seeing a few players (seemingly already in the the roster NOT drafted players) being called up rather quickly, it's almost 95% pitchers getting called up at 20 or younger. They either A. have a single pitch with a 100+/250 current rating, or B. have their current ratings are above their potential. This could be something with the database (I have no idea how these things work), but this is what I'm seeing post-patch, in a new save. As Lukas said earlier in the thread, they'll likely need to continue to tweak but this is definitely a step in the right direction. Quick workaround question: As a workaround, I'm thinking of creating another General Manager in charge of other teams, while keeping the active roster to that GM, and letting the assistants handle everything else. I see in the menu there are: Minor League Promotions, etc. Active Roster Moves, etc. Is there something that could be in-between those two? Like setting up the 40 man roster, but allowing for promotions/demotions to the major leagues (with guys on the 40 man)? Not sure if that's possible at all (it's fine if it isn't) or if it's already a setting I'm missing. |
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1. Most people use a 3 year or 5 year recalc. If a player debuted a year or 2 later, their ratings will be smoothed out causing a higher average upon import. 2. Sometimes, historical players import with high ratings. Although league levels lower than MLB do cause a penalty, I am not sure that the penalty is severe enough. What ends up happening is minor league players having higher ratings due to strong seasons. This is especially true for players that put up insane levels in leagues like the Mexican League. 3. Historical leagues in their first few years often have weaker players to begin with. After a few drafts, the talent level does improve quite a bit. In the early "Wild West" years of a save, elite talent seems to rise sooner because there are not many viable alternatives in the minor league systems. |
Hello again!
It seems this is about to get solved. Really appreciate the devs hard work! So tempted to get started with OOTP22. But the question remains, reading the latest post on this topic - is this issue solved? I play the game the standard way, not historical. If that matters. Anyone with some input? |
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Rule 5 seems to be seeing movement. I have started my keeper league for myself with this patch. |
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