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AWESOME the rfg is somthing i want since tbcb1 jeje
thanks andreas, another taste of new stuff to be implemented? |
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One small request to tack onto that It is random for one fighter at a time or can I tell it to create me 50 fighters randomly or an entire universe? |
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that could be hard, because of the names
maybe we are only going to fill the fighter seccion, and then it will be randon the ratings one |
- Have and EBU listing under titles
- Have 20+ round fights |
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Hey Andreas,any chance of getting a answer on this? Thanks |
I think it would be good if the "Swarmer/Pressure" style would be added to the boxer, slugger, either categories.
Here's why. Some guys are pure boxer (Ali). Others are pure slugger (Foreman). A pure slugger is the easiest style for a pure boxer to cope with. On the other hand, the swarmer - pressure fighters (like Frazier) gives them fits. That's how Jake LaMotta's swarmer/pressure style of fighting put the first loss on Ray Robinson's record. Swarmers aren't generally one punch knockout artists. They land an accumulation of punches. Aaron Pryor was another great swarmer/pressure fighter. A good example of guys who fit into each of the 3 categories are: Pure Sluggers: George Foreman, Sonny Liston, Stanley Ketchel & Rocky Graziano. Pure power. Pure Boxers: Ali, Willie Pep, Gene Tunney, Billy Conn, etc. And in the game, we have fighters that can do both like: Roberto Duran. Typically, if the skill levels are comparable, it works out like this: 1. Boxers have the style edge over sluggers (Ali-Foreman, Ali-Liston) 2. Sluggers have the style edge over swarmers (Foreman-Frazier, Gene Fullmer-Carmen Basilio. 3. Swarmers have the style edge over boxers (Frazier-Ali, Harry Greb-Gene Tunney, Carmen Basilio-Ray Robinson) It's not that one style is better than the others, but certain styles give other styles problems even if the fighter isn't always victorious. It would give the game an additional dimension with the matchups. *Just a side note: Some punchers, like boxer/punchers can be a mix of Slugger/Swarmer. In other words, they can do either. In the beginning of his career, Mike Tyson fought mainly as a Swarmer/Pressure fighter. When his training dedication took a nose-dive, however, he fought as a slugger - looking for the one big shot and the follow-up flurry to end the fight. He was much more effective as a swarmer. |
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Agreed.... |
Ricky Hatton is a good example of the swarmer/pressure type of fighter. That's why I always thought he matched up well with Floyd Mayweather. Not that he would necessarily beat him. But on paper, their styles make for an entertaining match up. At Jr. Welterweight, anyway.
His last few fights, however, make you wonder. Swarmers need to be in fantastic condition to fight in that style. Manny Paquiao is another one of the top swarming fighters in the game today. The one fighter who comes to mind who would have had the perfect "slugger" style to matchup with him would have been Naseem Hamed. Maybe taking 1 from the CF would be the way to sim it when a swarmer faces a slugger (advantage to the slugger) or when a swarmer faces a boxer (advantage to the swarmer). Just a few thoughts on it :o |
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In terms of Title Bout control ratings, boxers should be rated higher against boxer/sluggers than pure sluggers, boxer/sluggers should be rated higher against pure sluggers than boxers and pure sluggers should be rated higher against boxers than boxer/sluggers. So a good boxer should have a control rating of something like 12(vs boxer)/10(vs slugger), a good boxer/slugger a rating of 10/12, and a good slugger a rating of 12/10. However in order the system to work right, the boxer/slugger has to fight as a boxer against boxers, and a slugger against boxer/sluggers and pure sluggers. Thus a 12/10 boxer facing a 10/12 boxer/slugger will have a control rating of 12 vs 10, giving the boxer the advantage. A 12/10 boxer vs a 12/10 pure slugger will have a control rating of 10 vs 12, giving the pure slugger the advantage. Finally, a 10/12 boxer/slugger against a 12/10 slugger will have a control rating of 12 vs. 10, giving the boxer/slugger the advantage over the pure slugger. Let me repeat that, in order the system to work, the boxer/slugger has to fight as a boxer against boxers, and a slugger against boxer/sluggers and pure sluggers. |
In the autoscheduler there is currently an option to provide a maximum rating difference.
I'd like to see additional options which would include maximum perf points difference and maximum rank difference. I know you can insert a minimum and maximum rank on the fighter screen, but I'd like the autoscheduler to be able to pick any fighter and match them accordingly. Also, if swarming would be considered a legitimate fighting style in future versions of this game, I'd like a "toggle" for it, as I like the current model as is. |
I only played the demo and it was nice. I'm just wondering if a career-mode will be available in the next version? I think that would add a lot of TBCB players, I for one. :)
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I think the idea for the next version is that you will be the manager of a stable of fighters. |
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I hope the fighter generator is flexibile as well. I would like to tell it to create me 50 completly random fighters. Or 7 LHW over 5'11 Or 13 left handed bantem weights from the Faroe Islands with over 8 power but under 11 for control vs slugger etc etc I would also like it to completly create every fighter in your universe depending on what weight classes you select and universe size Say I want to keep it simple and run a small universe with LHW and HW and have 200 fighters in both classes Or I want to run just the 8 tradiitional weight classes with 500 figthers in each Or I want to run every weight class in modern boxing with 2000 fighters in each In short I want flexibility The RFG is IMO the most important part of this new game and I would like to see it done right |
Will it be possible to set up regional organisations and rankings easily? For example European, North American, Commonwealth, British. I know some people can do that now and have posted instructions on how to do this but I am afraid I donīt find it easy to do, due entirely to my lack of understanding I might add. :)
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I want to see on fight pics the animation of crowd change their positions and emotions and some photoflashes while the fighters shots, body shots pics, knockdown and knockout pics - on one or two knees too, more ringcard girls after another rounds ( in TBCB2 they are only before the fight- seems more like a VIP guests - it very interesting too!!), black vs black and white vs white pics too, the voices commentary of fight if you can, another of some music tracks in menu without the old error of track's end ( NEXT MUSIC button),TBCB Internet On-Line server with CHAT for tournaments and single fights on points (like a trainer i think:o )... WE ARE WANT. Thanks more. Attachment 86794Attachment 86795
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multiplayer
Hello to all. I don't post often, but I've been following the progress of this boxing simulation for some time. My comment is directed towards Andreas, but please, anyone feel free to comment. Since I've discovered TB, I have always tried to play with the second biggest boxing fan I know; my son. Problem is, I always find myself starting universes and then being discouraged because of all the work it takes to maintain and run a boxing universe with TB. Now that a role playing version is in the works, I wonder how possible it would be to have a multiplayer mode. The ability to have multiple "user" stables where nothing can be accomplished with the fighters in their stable without the approval of the user. There obviously will be multiple stables, except they will be run by a computer manager. It's just a matter of allowing more than one "user" manager to be created. I don't mean online. I'm talking about on the same PC. Sure, I make it sound like it is a piece of cake, but I don't even know if this is possible. Every boxing management game I have played has been a "one player" game. I guess this is what I'm asking Andreas, is this possible????
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Multi player would be a nice addition
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