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-   -   Development fixed? (https://forums.ootpdevelopments.com//showthread.php?t=328364)

Matt Arnold 06-12-2021 12:29 AM

Quote:

Originally Posted by itsmb8 (Post 4796331)
Is it possible to patch this where the game will generate enough 14 year old players to the point draft classes are always stocked with enough "4 years of stats" players?

We try, but there's a lot of challenges in figuring out how things go years down the road.

Another change that came in a few patches ago was that we started retiring some undrafted players, since when looking deeper at it, that was impacting the talent levels of the player pools.

We try to plan properly, but there's enough variation year to year that it's hard to get it perfect unless if we generated a ton of extra players, but that might shift the talent levels more that way.

Mat 06-12-2021 12:52 AM

Quote:

Originally Posted by Matt Arnold (Post 4796342)
We try, but there's a lot of challenges in figuring out how things go years down the road.

Another change that came in a few patches ago was that we started retiring some undrafted players, since when looking deeper at it, that was impacting the talent levels of the player pools.

We try to plan properly, but there's enough variation year to year that it's hard to get it perfect unless if we generated a ton of extra players, but that might shift the talent levels more that way.

But the pool of players that are generated each draft announcement day (the youngest group) is never enough to cover all rounds, it seems there is no attempt to create enough players here to meet the required draft rounds.

Should it not create more than the required amount of players to account for any retirements as they progress to the draft?

itsmb8 06-12-2021 04:18 AM

Quote:

Originally Posted by Matt Arnold (Post 4796342)
We try, but there's a lot of challenges in figuring out how things go years down the road.

Another change that came in a few patches ago was that we started retiring some undrafted players, since when looking deeper at it, that was impacting the talent levels of the player pools.

We try to plan properly, but there's enough variation year to year that it's hard to get it perfect unless if we generated a ton of extra players, but that might shift the talent levels more that way.

Quote:

Originally Posted by Mat (Post 4796343)
But the pool of players that are generated each draft announcement day (the youngest group) is never enough to cover all rounds, it seems there is no attempt to create enough players here to meet the required draft rounds.

Should it not create more than the required amount of players to account for any retirements as they progress to the draft?

I think part of the issue may be the way players are generated and how it follows the bell curve. For example, if you were to normally create players for 20 rounds it would produce X, Y, and Z amount of players with high, average, and low potential, but increasing it generate more rounds would generate more players at each level of potential. If we adjusted that to favor the lower end more, the overall talent level of the generated player pool wouldn't change, and there would just be more players at the low end of the player pool.

Theoretically, talent distributions wouldnt change for drafts but youd still have enough players so that every player in the pool would have all 4+ years of generated history.


Regardless, thank you and the rest of the team for listening to our ideas and critiques, it's highly appreciated and a big reason why i've stayed invested into the game year after year.

PSUColonel 06-12-2021 01:46 PM

Quote:

Originally Posted by Matt Arnold (Post 4796342)
We try, but there's a lot of challenges in figuring out how things go years down the road.

Another change that came in a few patches ago was that we started retiring some undrafted players, since when looking deeper at it, that was impacting the talent levels of the player pools.

We try to plan properly, but there's enough variation year to year that it's hard to get it perfect unless if we generated a ton of extra players, but that might shift the talent levels more that way.

Is there any way to do this for international players when the league played in is NOT turned on?

NoOne 06-16-2021 08:27 PM

Quote:

Originally Posted by Mancandy (Post 4792711)
Always funny to me when people are this eager to defend a company against any and all possible forms of anything that could resemble criticism. If Markus and Lukas can keep their big boy pants on, without even soiling them to boot, when people don’t unconditionally love the game as is from the first beta...I’m pretty sure you ought to be able to survive it. Like, I could see if this were the FHM boards and whatshisface(can’t be bothered to look up his name, I think it starts with an A? Not the main developer, the other guy. You know who I’m talking about if you’ve ever been on those boards) was blowing out his diaper again because somebody didn’t give their game 3 thumbs up and 6/5 stars, but the OOTP boards have grown adult moderators and everything, they’re good, trust me.

But if reading this horrible, no good, very mean, awful, rude comments about how *GASP* certain aspects things could be better bothers you that much...don’t read the posts. Play the perfect-for-you-as-is game and come back when things that the developers freely and happily acknowledge can and will be adjusted get adjusted.

i'm plenty critical... too much so at times.

you know what you are getting into with games like this.

look over multiple years of this game... you'll see numerous ppl upset about what you explain... it's not like they hide the process.

This isn't EA. The players are in part debuggers for the initial months.. don't like it? buy it for a huge reduction in price later in the year. i'm not a fan. i've made more than one quip about it. Also why i don't play much until end of June most years. Some years are smoother than others. Most people have much lower standards as far as when it is 'playable' than i do.

Lash out at people in frustration if you choose to... the only person that needs a diaper change is you, bwahaha. Making you all emotional, i think.

ThePride87 06-18-2021 01:08 PM

Hey, I'll call myself out on that too, sometimes I need a diaper change, sometimes I verbally lash out in frustration with this game. I wish it was perfect, but I've come to accept that things won't always be that way. I'm with you NoOne on the idea of waiting awhile before beginning with the latest OOTP....I've still yet to start what I want to start to see how this topic played out. It's probably the best way to approach a new OOTP, knowing there'll always be new bugs to find.

Mat 06-23-2021 04:57 AM

A quick update with my experience on this. I had a chance to test again and realised that my minor league totals modifiers were getting out of whack when I was sim-testing. The inflated minors stats seemed to be contributing to quick promotions.

Since then I have normalised the league modifiers and minor league promotion is a lot better and I am now seeing the improvements others have.

Having said that, I think the area that needs further improvement is the amount of good quality 22/23 year olds in the draft. There are many college age draftees who are being generated at 22/23 and have only one year of college stats it would be ideal if generated college players were no older than 20/21.


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