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Historical Managers
Has anyone ever come up with ratings for historical managers? I think it would be a nice touch to actually have McGraw, Mack, LaRussa, Lasorda, Weaver, and Martin in the game.
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Its been brought up before but how would you rate them?
Some managers took over midseason, Some changed according to the team they had. Plus how would it effect the historical accuracy? Is the players performance off because the game is not accurate enough or would it be because John McGraw didnt manage like John McGraw. |
Just change the names of the managers that the game creates to match history for that year, or whatever. Don't worry about the ratings. What I have done a number of times is change the strategy preferences to these managers once I've renamed them. Then I use the option to have the team strategy slider match the strategy preferences of the manager. When a manager gets fired and rehired by a new team, the sliders for that new team will automatically adjust to agree with those strategy preferences. So, for a small amount of work, you can get have managers that add an extra dimension to your league.
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Tell me which step you didn't understand. :)
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Well ive done the renaming before but thats just it. Its historical managers in
name only. Youve changed the strategy for the managers but thats part of a historical manager. If you change strategy to hit and run and the manager ends up with Babe Ruth i just dont see that working out so good. Plus are the managers gonna adjust to diiferent players? In the end i do kinda what you do and rename the managers but leave strategy totally to the AI. im really not sure if its possible to have historical manager ratings. Its like trying to offensive linemen in football. |
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What i mean is are you giving a boost to manager you rate high. So you tell the manager to hit and run on slow team. Does the manager overide those strategy settings? I would like historical managers but i just dont see how you can do it and historical league because changing strategy might be favoring one team whereas with original AI it should be even for every team. |
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I guess they should have a slight advantage with a good historical manager but im not sure how you would measure that. Unless maybe you had a formula for say when to bring in a closer and you looked at all the teams the managers managed and figured out what was good, average, bad etc. Could you run 2 sims both with same exact settings but one with the managers edited and the other without? Just to see how much effect it has. |
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You could also doing it by simply looking at the makeup of the teams, or watching what happens in games, to better align the AI managers with their teams. It might make a difference in the standings at the end of a season, but you would have to run a lot of test sims to even guess at how much of a difference. I just do it to add a little extra dimension of interest to a league. |
Well i guess it doesnt matter what the strategy settings are since players are still gonna have to perform. But my main concern is will the team or manager adopt to each other's strengths? Would Earl Weaver's strategy work if he had then 85 cards? Or will the game adapt? How does it effect the teams draft and trade offers?
Then again how much effect does a real manager have on a team. I mean even if you have slow but power heavy team would pass over a Tim Raines or Vince Coleman for an average power hitter. I guess thats why i just rename them only. I just dont think a manager's skills & strategys can be rated fairly and some may have benefited or not from the teams they had. Was Casey Stengel a great manager or was it those 50's Yankees? Would any other manager have had the same success? If we could rate the managers for each season and the teams still preformed close to what they did in real life for that season. Then maybe average the ratings for every season a manager managed then maybe i might see the historical managers working with the historical leagues. Otherwise im not sure if they are really historical managers other than name only. Though i sure would like to have them |
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I would say that in OOTP, it could make some difference in a close pennant race, but you'd be hard pressed to prove it. |
OK, I am a little confused (at work without the game in front of me) If I match the strategy of the team to the manager, these strategies change when a new manager is brought in? Do I go in and synch the team up again with the new manager or is it automatic?
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Its not the pennant race that im really concerned with. Its after you get your league setup to where you have historical players playing with results close to what you think they should be. Of course everyone may be a little different. Some may expect Ruth to hit 55-65 homers for 1927. Others may be ok with 50-62. Anyway im afraid changing the strategy settings may effect their performance too much. I dont want a carbon copy of the real league but i do expect a player to perform close to what he did. I changed the settings on the 1927 yankees and had them steal and Hit & run more. They still won the pennant and they had more steals but their team hr's dropped to 115 and Ruth only had 44 hr and Gehrig only had 140 rbi's. Yeah i know you would expect to lose some power and i think changing the strategy changes the balance of historical accuracy. Thats why i prefer to let the AI do the strategy settings for the teams. Not sure if explained that right. |
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Again -- and let me emphasize this -- it's just a way to have a little more fun with the game, if you are willing to put in the work. Definitely not required. |
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OTOH, if you like the randomizing, trial-and-error process (and it does have it's own appeal) you should stick with it. Besides, it's less work. :) |
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But i guess im too afraid of making historical managers that would wreck that. Then again maybe if i dont use the extreme settings like aggressive base stealing then it wouldnt effect hr hitters like Babe Ruth as much or vice versa. I do like managers having an effect on wins and losses i just dont want it to screw up the historical accuracy. |
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BaseballMan
Who says Managers strategies become stagnant? Miller Huggins in Cincinnati was run and hit, bunt kind of guy. With the Yankees he was wait for your pitch, hit and run type of manager |
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I'd say the 2 core players usually will change a manager's strategy. For Huggins, it was Ruth and Muesel
Here's a question... How do I keep GM's and Managers from retiring? Right now I have the owners as GM's and Benjamin Shibe retired after 1901. Connie Mack will be impossible to recreate as a MGR if they just have them retire around the age of 60 |
I just thinking on how much different it would be to NOT using coaching system at all, under the current formula.
After all it´s historical players with non-historical managers and teams that have totally different ideas how to play than the historical team had the same year. Using some standard system and letting the players ran their stats to get perhaps historical close stats. Thinking on some big old APBA baseball cardgames, Strat-o-Matic and such. They never used the impact of managers. The development of players should also be taken care off with recalc. I can´t see how coaches can develop a player that will be adjusted come recalc time in October. Having the comment that teams will fire managers until it get the correct one also scares me. Hopefully Markus will look into this since it would be great to have real managers to really impact the game. |
This raises a question that I've never even thought of, what kind of strategy is used when the coaching option is turned off? Is it just a vanilla offense with all of the strategy sliders set at 5? Or is it something different.
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I do not use recalc and retire-according-history, and I have everything else turned on. My desire is to put myself in the shoes of a GM/manager of the day, with no more ability to predict the future development/health of my players than they did. There are, I am sure, OOTPers who mix-and-match options that result in something other than those two alternatives. But, as you point out, there is the potential for this to be self-defeating, not just in player development but also things like the impact of major injuries on future playing abilities. It is good idea for people to think this through when they choose options. Quote:
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I must say that even based on total recalc I can´t see that history really repeats itself even with recalc. After all we can look at each and every player on his own, getting the stats close. BUT then we must also see what batting order he played in and a couple of thousand other factors that never can be the same. So even with a player going "almost" as IRL, we still could have very big difference from whatever happend. Then if you let the AI deal and sign contracts you will NEVER find the same personel in a team at almost any given time during a dynasty. So with recalc on it´s more than likely the outcome of a season is very different then IRL. The sliders are truly all the same when starting a dynasty with no coaches, BUT one can use the Action Ask AI for strategy and you will get different settings for each team (I tried it). However I don´t know how much it actually differ from if I had managers. My problems was just that it was fictional managers (historical one that had to be adjusted by me) with historical players. That will also give different results as IRL. |
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AFAIK, people who enjoy OOTP this way do not care that much about whether teams perform as they did in history, or if the Yankees win as many World Series as they did. This could not be done in OOTP anyway. So, in that respect, you are correct. Quote:
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