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Anybody see this?
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I downloaded the demo last night and it is a HUGE improvement from the 2016 version. I think this game will scratch the itch that we all want/need for a pro football game, but I want to play it more before I make a decision on dropping $35 on it. But so far I like what I am seeing.
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Thanks for making me aware of this. I usually get an email from Wolverine when a new game comes out, but haven't seen one yet. I played the last version and it was(to be nice) not good. I'll play the demo first, and probably wait for a patch or two, and follow feedback from the forums. Brooks started the game on his own years ago before joining Wolverine. I continue to look for an alternative to Front Office Football.
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Any detailed feedback on this game? It looks good, but I haven't had the chance to download the demo.
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They have a pretty good thread on their site with first impressions and a list of some bugs that they are working on. I found it to be a little cumbersome and I would recommend waiting until a patch or two are released before looking into buying it.
That being said, it does have promise. |
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It's almost like 1/3rd of OOTP! But, yes, it seems promising. |
They have a real world mod out, but it looks like there are some import issues with it that people are finding (like Centers and Corners being mixed up so there are Centers weighing 170 lbs).
It is a good alternative for a market that is lacking a new non Madden or Front Office football game, but (not trying to sound like an OOTP fan boy) I don't think I am going to fully jump in until they release their football game (no matter how long it takes). |
That was my mod. Yeah I mismapped a position and that caused an issue. I've run a ton off test sims with it and it doesn't mess with the results (those guys aren't good enough to make a roster). The one import issue someone had is resolved. They were putting it in the wrong folder.
I always hate promoting other games here, and I am looking forward to the football game here, but they do a great job over there. Brooks constantly listens to feedback, squashes bugs and works to add features. Most of the "bugs" being reported are more requests than bugs. They do have a patch in the way that resolves even those, though. At the very least, give the demo a shot. |
I think a lot of us are spoiled with how customizable OOTP is and it skews our view on other games. I did play the demo and I think it's a good game, I just want to see what changes the patch makes....plus the lack of real players made it hard to get into the game (for me) because it had been a while since I played a WS game for more than a week.
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I did update the mod with center weights and removed the centers that were cb's.
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:crying: I have a mac, not a pc
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Just another reason that every other game is inferior to OOTP, who makes theirs for Mac, PC, and Linux systems
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i wish they would abandon that twitter feed. I don't think too many GMs of football teams are getting their news from the league (signings etc) on twitter. WS tends to use emails and tweets instead of reports. I'll likely be purchasing it though and giving it a try in the next couple months.
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A Lot to Like and Fix
Overall a well-thought out game. I played the demo and there are several rough spots but a few patches should straighten that out and I might get it eventually but will keep waiting for OOTP's game. Hope that is much like OOTP 18 baseball. Or, even OOTP 08 baseball.
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Does anyone know if the late game logic has been fixed? The fact that a trailing team was letting 30-40 seconds pass between plays in the last few minutes of a close game drove me crazy. Of course, this was before it joined the DDS lineup.
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I took the plunge and purchased the game, after enjoying playing the demo. I was going to wait for a patch or two, but got antsy, and reminded myself that like OOTP back in the day, this is only the second(I think) version, and will be fun to watch the game develop over time. I thought the draft piece was done well, and had a lot of fun with that, and this version includes coaches.
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So is it worth buying then? Also, can you definitely change players and teams to real names? Not sure I could do it if it's all fake stuff
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If you're in career mode, you can change the players names, height, weight, age, salary, experience, college, and jersey number, but not the ratings. If you're in sandbox mode, you can change everything, including the ratings. It's like being in commish mode in OOTP. And in sandbox mode, you can take control of as many teams as you want. And there are many options for setting up the game, from having the normal 32 team league, to over 40 other choices. And currently, you can go back to 1970.
Currently, I'm just into my second season. The draft was a lot of fun, and you can put as much, or as little time into it as you want. I only sim my games, and the injury piece seems pretty close to real life. I have a spreadsheet set up to track my draft picks over the years, and see how they do. The trade piece isn't bad, and I've found it not all that easy to take advantage of the AI. I did see on the forums, for guys who play out their games, there is no two minute warning, but not sure if that will get added in the next patch. After your game, you can go in and watch the play by play, or just view it(Get a typed breakdown of each play). I go back and forth between sports with my sim games, and I'm taking a small break from OOTP baseball, so this is a decent change. If you expect it to be like OOTP, then you'll probably be disappointed, but for me, a guy who just can't go back to FOF (and I played the heck out of that game years ago), this is a nice change. And I'm Ok with spending the $34.99, as over the years, besides OOTP, I have supported Gary and the team at Wolverine Studios. |
So I played the demo. I guess I don't understand how the timeout works. Also, the play calling choices could use some work.. might be because I'm in demo mode..donno.
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Do you also have their college football game? I was thinking of getting them both and run them both in tandem at same time...not sure how that will work. |
I print the spreadsheet out and just fill in the boxes, usually stats of some kind. I do this more in OOTP baseball, mainly for my drafted players, and those I've traded for or picked up via free agency. I like to see how well I do with each draft, and what level(A, AA, etc) the players I drafted get to. See if anyone in the lower rounds make it to "the show."
I don't have the college game. You could probably check online for reviews. I always do some research before I purchase a game I'm not that familiar with. With the pro football game though, I think there was only one review. |
Here are my inputs:
In pre-DDS days, and I hope I get this right, moving a CB to OLB raises his rating, moving an OLB to DE raises his rating, and moving a SF to ILB raises his rating. Or something like that. The Work Ethic attribute is supposed to help raise ratings in the off-season. I did a study of that and found there was a zero correlation (Pearson Correlation Coefficient), meaning it's bull. I often used two TEs, and when I gameplanned passing more to the better receiving TE, most of the passes went to the other TE. I raised the above two issues with Brooks, and he didn't expand further. There seems to be only 2 or 3 online leagues. |
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Can't speak to the TE issues. Good to see you around, Cap. |
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Since some asked for the College Football game:
You can export the draft classes from CF17 and import them in to PF18. You just need to convert them (they have provided some help there). It will be easier with the next iteration of the College Football game. The college game is inbetween PF16 and PF18. It has two main gameplay elements. - Playcalling is like it is in PF18, it just doesn't come with the watch feature. - The second one is Recruiting, which feels really rewarding in my opinion, but I'd recommend to play with a low prestige team, otherwise it's a bit too easy to get all the 5 stars. I play Temple with a 67 prestige right now and I get up to two 5 Stars and up to five 4 Stars every season - right now I'm playing with the 4th best recruiting class. - If you like, you can do gameplan and depth chart for every formation. I leave gameplanning up to the AI (since I playcall what I feel like) and I just use the master depth chart instead of formation specific. So on that part, it is what you make out of it. What the game is lacking is coaches/staff management (which is in for PF18), and you won't get offers to take over another program or so. There is also no JuCo, no transfers and commits won't decommit. There is no conference movements, no FCS level and the game is hardcoded in terms of the amount of teams per conference (you can mess with that in xml files, but for the sake of not mess up scheduling, don't do it). The game is set to 128 colleges, as it has been last year. UAB for example is not in. You can edit each school though. Like in Pro: Career is limited editing, Sandbox is everything editing. You won't be able to change the playoff format. It's a 4 team playoff, no options for 8 team playoff, the BCS or older systems. The rankings are a little bit weird. There is only one poll, it gets it somewhat right, but it is a bit weird at the beginning. A 0:3 Ohio State might still be in the top 15, but it gets it right where it matters. For me personally it is perfectly fine. I love the CFP in real life and it is fun in game as well. The recruiting provides enough depth with what to target and whom to leave for good. Stats are available plenty. So...it's a good game (not great) and I'm currently in my 50th+ season. I hope this gives some insights for those interested into the college game. |
Recently Purchased the game
I really liked the potential of this game. I was desperately looking for a football game that was along the lines of the OOTP products. However, after I started, I was disillusioned about some really obvious flaws.
I started playing a game in 1960 with a NFL v AFL set up. A couple of things emerged that were definitely need work. 1. No ability to expand as you progress through the seasons. Unlike OOTP's historical replay modes, you cannot add teams as they would historically be created. You can't adjust the divisional set up etc to reflect the changes in the league structure either, much less move Pittsburgh or Baltimore to the AFC in 1970. 2. The playoff system is screwed up. Instead of taking the division winners and the best runners up as wildcards, they take the "best" teams regardless of their division. One season, all four of the AFL playoff teams were from the AFL East, completely excluding the West, including the division winner that had the same record as two of the East team. 3. Free Agency is mandatory as best as I can tell. This really messes with the historical freak in me as I love replaying seasons to see how the great teams would do under simulation. The whole free agent system is very clunky and you really do not get a feel for who is leaning towards your offer. 4. I have not found the sandbox portion, so it someone knows where it is, I would love to know. 5. There are a HUGE number of dropped passes. Even when the receiver appears to be wide open in the game animation, the receivers drop a ton of balls. 6. The AI is particularly dense. They will call a timeout and then spike the ball on the very next play. The AI team might be down 9 with 5 minutes left, but they are running dive plays from their own 20 yard line. 7. Each time you go to hire a new coach or GM, there is nobody who is above 3 stars. I am not even sure if the ratings go above 3 stars. I hired the coach from the two time champion (KC in my league) and his rating was only 2 1/2 stars. Doesn't strike me as Hank Stram (or even Andy Reid) like there. 8. Roster management needs help. I found it very confusing. 9. Compared to the Almanac that you would be used to in OOTP, their version is VERY under-whelming. Hard to really appreciate the history and greatness of any of the seasons. No team "all-time" lists at all from what I can tell. It doesn't even list the league champions in their own list. you have to load the whole playoff bracket from that year. I am still working through all of the functionality, but my feeling after playing it for about 40 hours now is that I am very spoiled by the incredible flexibility and creativity that you enjoy in OOTP. I guess baseball season is only a few months away, so I will just play around with this until it is summer. |
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Overall, the game is not perfect. By any means. But its a great sim that will only get better. I am however looking forward to seeing what OOTP puts out! I just know it'll be great. |
Rob, is there any talk of allowing font size customization? Also, I see that OOTP can generate browser pages, which also opens up capability to increase font that way. Does DDS have or will have that feature?
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