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Is endurance broken a bit?
I'm really not sure how to look at this at any other way but "not right." Pitches get way too many complete games per season.
Here is a list of the top 5 teams in complete games in the 2005 MLB season 1. St. Louis 15 2. Florida 14 3. Chicago(A) 9 4. Minnesota 9 5. Oakland 8 total 55 And here is the list of top 5 teams in my 2006 test league For record it was a standard set up with the only change being setting pitcher endurance to very low 1. Detroit 25 2. New York(A) 23 3. Kansas City 18 4. Florida 16 5. Seattle 15 total 97 That's a 42 game diffference. I really don't think this is an AI problem so I think endurance may need some tweaking. |
There is a global setting for the frequency of using relief pitchers. In my league, at normal setting I seldom had AI pitchers getting past the 6th inning. I have recently changed it to infrequent in order to get my AI pitchers to stay in a little longer - but I haven't played enough games to evaluate it yet.
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That or the roster set.
Is this patched or not? Is this a Lahman import, Arod/Garlon? Or a quickstart based on a 6.5 roster set? |
Raider, check out this thread: http://www.ootpdevelopments.com/boar...d.php?t=124924
I did an ungodly look at what stats are being put up. That info came from a fictional league in a patched game, everything was default... nothing edited, just told it to start a standard Major League league and hit start game. Endurance is wildly screwed up, and that thread digs in quite deep into even more than just complete games. I sometimes don't realize what area I'm in, I just saw that thread and left it there while I hunted down my data. |
My data also references some from what I posted in this thread: http://www.ootpdevelopments.com/boar...37#post1743737
That's a breakdown from the league I'm actually playing, the one above is from a test league I just ran this afternoon. |
This issue has been claimed fixed...moving to the appropriate forum, sorry for the late visit! :(
Steve |
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