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-   -   Runs Scored - Arod/Garlon Database (https://forums.ootpdevelopments.com//showthread.php?t=138052)

halos17 01-31-2007 11:26 PM

Runs Scored - Arod/Garlon Database
 
Looking for some suggestions out there, or maybe someone already has a solution. I've got my 1901 league to sim accurately in all the statisical areas except for runs scored and stolen bases. I'm using Arod/Garlon's latest database.

I cannot for the life of me get the run scoring to increase and I consistently get about 75% of the actual 1901 totals. I thought that the 55% stolen base rate set in A/G database was causing the low run totals with the low SB success rate possibly wiping out many run-scoring chances. However, I increased the success rate thru the engine file and it did affect SB % but unfortunately this did not increase the runs scored.

Is there a way to tweak this to increase runs scored? Even getting the totals in the 90% range would be acceptable to me. Not a killer, but I'd still like to get it as close as possible.

No Pepper 02-01-2007 10:52 AM

Perhaps by adjusting fielding percentage (ie errors) via the engine file? I know I've done this in the past but I did not measure its effect on runs scored.

halos17 02-01-2007 11:12 AM

Ahh, great idea. I didn't even think of that. I wonder if I can compare the sim errors to actual errors?

Bluenoser 02-01-2007 11:46 AM

Quote:

Originally Posted by halos17 (Post 2031579)
I thought that the 55% stolen base rate set in A/G database was causing the low run totals with the low SB success rate possibly wiping out many run-scoring chances.

I don't understand this. Ratings are not set in a DB. The game imports players and bases ratings on criteria you set to base them on during import. ie: remainder of career, whole career.

Have you adjusted your league totals?

halos17 02-01-2007 12:22 PM

Hey Bruce,

Arod/Garlon added CS data from those years in which it was missing. Since data wasn't available they estimated it and it turns out that the rate was around 55%. So every player steals at about that rate.

I only mentioned that as a possible effect of my real problem, which is run-scoring. It is just not accurate.

I have the league totals adjusted to where I want them, but it is just not producing accurate run totals. I think that low error totals may be the culprit. I'm at work now and can't compare my sim to actual.

If I remember correctly, you do alot of historical simming. Have you ever run into this?

halos17 02-02-2007 12:49 PM

Quote:

Originally Posted by No Pepper (Post 2032240)
Perhaps by adjusting fielding percentage (ie errors) via the engine file? I know I've done this in the past but I did not measure its effect on runs scored.

Feilding % was indeed the culprit. I adjusted the error frequency upward and I'm getting near perfect run scoring results now. Everything is just how I want it. Thanks for the suggestion Pepper!


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