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Anyone noticed lately?
Just how stinking great this game has become when it comes to historical play. I'm in the 19th year of a random debut league and I'm blown away at how realistic players careers are turning out. WOW!
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I'm in the late '60s in my historical league - using real teams and players but the players are drafted, not on their historical teams. Really interesting to see how things turned out - Babe Ruth is the best pitcher in the history of the game, but Willie Mays turned into an injury-prone utility outfielder after a couple promising seasons.
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Ok, perhaps referencing my own Alice Cooper reference in another thread is substandard form, but you are the one who started me on that track, so I plea diminished responsibility. Anyway, glad you are liking it, too. What settings are you using for injury and fatigue? |
I would also like to say thanks to Mr VanillaGorilla. For years the going advice was, turn off player development when playing historical. But, along comes this cat and he says leave development on. I love it. Plus, he's taken the time to answer a lot of my dumb questions about random debut. Random debut was the main reason I purchased 13. It took me a couple months into 14 to get the hang of it. Damn, I wish I had the his game when I was a kid. I bet my mom does too. I remember her telling me that when she sold the house and was packing to move, the amount of paper, notebook, scoresheets etc. she tossed out would have filled an entire uhaul.
Oh I was typing when VG showed up. : |
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@David: Do you play with recalc on, or just turn on the development engine and let 'er rip?
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.. . ... :sneaky2: |
Anyone noticed lately?
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Next thing I hope OOTP adopts or develops... the ability of the AI to see the future when using recalc . |
Anyone noticed lately?
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I was never able to get a full season out of Mantle. He not only would get hurt early he would get hurt again when he came back. I read something about resetting the injury numbers for that type of player and I'm thinking about it.
P.S. If that is your picture up there, David you look a little like, Phil Jackson. |
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In my current league, I fell prey to the early release bug which had all parks in new historical leagues rated as neutral. I had already begun playing and decided to simply roll with it and see what I would see. It has become clear, to me, that the base performance from RL that is used for recalc is important, but not the end all, as to how a player performs. I also think that using "neutered" stats alleviates this even further in so much as it makes the raw numbers from RL less meaningful to the eye. If you are using raw numbers, then you know Larry Doyle will never hit 484 HR. However, playing in a 21st Century environment, he did that in my league. The neutralized stats make his skill projection relative to his alternate reality contemporaries more meaningful than the raw numbers from RL. I describe recalc and player development as "meshing" together to provide a neat alternative reality. I don't see them as conflicting, nor do I see their relationship as one where the former takes precedence over the latter re player career curves. This is just one user's opinion from one user's experience. I do not present this as Gospel. |
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