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So what's the consensus on the draft?
I'm only in my first season of my first time playing this game, so take this all with a grain of salt. However, I just completed my first draft and noticed a few annoying things such as:
After noticing that, and not enjoying the draft a whole lot, I found threads like this and this. It appears many people are upset with the draft, or at least were initially. I also noticed that a lot of these threads haven't seen posts in a while. So what I want to know is, from people who have played out a lot of seasons, did the drafts pan out? Do enough quality players come out of it? Did the league go to ****? Was there an awkward transition between regen players and existing players until the last real player retired? |
I think it was the shock of the new scouting system, speaking just for me, which kinda threw me for a huge loop. I find that players, again speaking just for me, develop just fine post-draft. Granted, I use a mixture of OSA/my scout to decide WHO to draft, and I also pour TONS of money into the player dev budget, and also have a scouting staff payroll in the mid teens (aka finding outstanding/legendary coaches for EVERY level, then keeping them forever).
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To your 4 points: 1. Every Scout will have a different opinion of a player. 2. Same as 1. 3. Same as 1. 4. Not understanding what you mean here. Are you saying if you auto pick, the recommendation gets picked by the AI? Are you saying if you don't pick the player, the next team does? Big thing is, every Scout will have a different opinion of a player, just like real life. Some will think a guy is a sure thing, others will think he's a maybe guy. You have to learn to do some "Scouting" of your own. Look at players stats, trends, ratings, personality (if enabled), etc. Your Scout is another tool in your arsenal. You take his information/recommendations along with other info you've gathered and make a decision. Sometimes it works out, sometimes it doesn't. The other thing, OOTP is designed to keep competitive balance. If your league starts to get too much top end talent over-all, then draft classes will be weaker. Same thing the other way. The game will always try to keep that competitive balance. No league should be over-run with superstars, or over-run with duds. |
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I have had this happen very often, too. Mainly in the early rounds (top 3-5), less so in the later rounds. That player may not be my personal choice, but the AI obviously thinks highly of him to pick him next. Kinda makes you think "what does the AI see/know that I don't?" Also, the player recommended by my scout is often (almost always) not the highest rated player (potential) remaining in the draft pool. |
It was eye-opening at first for me, as well. But now that I'm 4-5 seasons past my first draft like this, I like what I'm seeing. In OOTP13, it seemed like it was always guys in the top 5 rounds who made it to the big leagues. Now it's still fairly rare to see a first- or second-round guy not make it, but now there are random instances of guys drafted in the 10th round or beyond who make it. In previous versions of OOTP (I started playing regularly with OOTP12), I almost never saw guys beyond round 5 make it to the bigs.
To me, the draft now is much more realistic. |
There are less top players, and less fluctiation on talent change in players. Ergo, most top players tend to keep their skills, as few player just fall off a cliff potential-wise, and a considerable amount of players come out of nowhere, i.e. mid to late round picks with marginal potential get a talent potential boos in their early twenties and develop into major league players.
No, the league doesn't go to hell. It takes some getting used to, but it still works just fine. I'm saying this on top of my hundred-years plus league. |
After a great deal of play, I have concluded that it's more realistic but not nearly as much fun.
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If so that suggests the players in question are being evaluated outside of the scouting fog ie a bug. Define "usually" for me. Are we talking 8/10? |
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After 18-19 pages of being shouted down, I gave up commenting on it. I haven't changed my opinion. Quote:
My league did not go to s**t. There was no awkward transition. I still see players coming from later in the draft to be decent prospects, while players drafted early dominate the next-gen stars (as it should be). The difference is that the draft is no longer fun. It's just a grab-bag of 1-star players with no reason to choose one over another. I don't spend any time looking at draft prospects now, and I just let the scout auto-draft. I trade for my prospects now. |
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twice i have traded for them later... maybe i should listen to my Scout :p |
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IMO, we should have a deeper level of immersion when it comes to scouting the draft class. The manual (as out-dated as it is) says that the scout we hire has a team of scouts behind the scenes that we don't see. Those scouts should provide more details than just some ratings and overall and potential star ratings. Maybe when the scout gives us his recommendation, he can specifically point out that this 1-star prospect has a good fastball and just needs to develop his offspeed stuff. Or the third baseman has tons of raw power potential, but strikes out too much right now. Adding things like that would keep it from feeling like we're just drafting no-name crap players from the third or fourth round on. |
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And I agree that the draft is more realistic now but was more fun in 13. I've grown to like the realism more though I think. |
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A bigger point is that we shouldn't draft guys based on stars anyway. The individual skill ratings are much more important in the long run. Star ratings are a simple overview. |
The realism makes it more fun for me because I have to think a bit more about who I pick.
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players > 2.5 stars potential = 0 2.5 stars = 5 2 stars = 8 1.5 stars = 12 So, in a 30-team league, we are not out of round 1 before we get to 1-star players. 1 star = ~500 (rounds 2-15 in a 25-round draft pool of 1050) Quote:
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Back to the pool above... if you want to make the draft fun, give me at least a few guys that my scout thinks will be real stars, maybe one or two that could make the Hall of Fame. Nothing above 2.5 stars is just boring. Make the draft pool like it used to be. Give me a much better looking pool to choose from, make me agonize over the choices, and then have half of them turn out to be over-rated. Same game result, also realistic, and lots more fun. |
I mean, you may think that would be more fun and I'm sure there's many who agree with you, but there's also others that seem to think it's more fun the new way.
By the way, love your dynasties! |
Maybe in future version of OOTP there can be an option that you can select in draft settings to decide whether you want the "OOTP 13 and previous versions" draft appearance or the "OOTP 14" one.
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As far as the better-looking draft pool, I personally don't want that. I don't want to pick highly rated players who crap out. I want to have to search the draft pool after the first two or three rounds to find a guy with a good skill or two who might be able to develop his lower rated skills and become a solid player. I don't want to get to round three and have my pick of 2.5-star potential guys. |
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