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-   -   Anyone know how to prevent auto releases when there's an age limit? (https://forums.ootpdevelopments.com//showthread.php?t=272512)

jpeters1734 12-18-2016 02:41 PM

Anyone know how to prevent auto releases when there's an age limit?
 
In my minors, I have age limits for each level. for example, for U20 anyone under 20 at the start of the season is eligible. If they turn 20 midseason, they are still able to play in the league. If they get promoted though, they cannot return to the U20 league. This works pretty well except for one major problem. At the conclusion of the playoffs, anyone aged 20 gets released automatically. I know what you're thinking. "Well, why don't you just promote them before the playoffs ends?" It's easily forgettable and also doesn't work well with online leagues. A player could also have his 20th birthday during the playoffs. If the playoffs end before the sim does, that GM is screwed.

My suggestion is don't auto release anyone. Set it up to where the AI places them in either the next level up or on the DFA list. This would also solve the issue regarding historical minors releasing players when losing affiliation.

I really hope this gets looked at. I'm currently forced to remove the age limits every year before the MiL regular season ends. It's tedious and it also open the doors for older players to affect the last few games and playoffs.

byzeil 12-19-2016 10:48 AM

Thanks for posting this.

I was just about to say I wasn't seeing this behavior in the online league I run (we have a 22yo age limit for one of our rookie leagues) but upon further review we actually do have this issue. A handful of players were released. Why I didn't notice this is that players that turned 23 immediately after the end of the playoffs were not released so I was seeing 23yo players in the league.

So yes, this is something I'd like to see fixed. Either leave them there and not let the next season start with them there, automatically promote them to the next league up or put them on DFA to be managed by the GM.

edit: I have posted this in the bug forum to hopefully be fixed in v18

USF 12-20-2016 09:21 PM

Hmmm we just started this age limit in our newly created ROOKIE league for the winter. I guess the work around is to reset the age restrictions during the playoffs so players don't get released. Then remember to enforce it in the off-season.

Jason

NoOne 12-20-2016 09:42 PM

i've been using service time and notice the 'better' ones do get bumped to the next minor league level. i never paid attention when i used age limits.

some retire and i'm sure some get released - part of my delegation choices in the manager control settings. make sure to cross-reference what you have delegated.

the age things just needs to be set to some standard.... that way the ones that turn "too old" during that season, but after the cut-off date, are handled as "too old - 1" until the new year or whenver it's appropriate.

silverwolf 12-20-2016 10:10 PM

I've resorted to turning off the age limits and enforcing it myself outside the game. It's far from ideal, because any GM that wants to "auto" their minors ends up with guys above our age limits.

Prefer that to having to go find all the players auto-released - would definitely like to see a change here - even stopping the sim for an illegal roster like a DFA that expired would be better.

jpeters1734 12-20-2016 11:07 PM

Quote:

Originally Posted by NoOne (Post 4127916)
i've been using service time and notice the 'better' ones do get bumped to the next minor league level. i never paid attention when i used age limits.

some retire and i'm sure some get released - part of my delegation choices in the manager control settings. make sure to cross-reference what you have delegated.

the age things just needs to be set to some standard.... that way the ones that turn "too old" during that season, but after the cut-off date, are handled as "too old - 1" until the new year or whenver it's appropriate.

The service time suffers from the same issue. They will get auto released once the offseason hits for that level. I do think this will get fixed

USF 12-21-2016 10:21 AM

Quote:

Originally Posted by jpeters1734 (Post 4127120)
In my minors, I have age limits for each level. for example, for U20 anyone under 20 at the start of the season is eligible. If they turn 20 midseason, they are still able to play in the league. If they get promoted though, they cannot return to the U20 league. This works pretty well except for one major problem. At the conclusion of the playoffs, anyone aged 20 gets released automatically. I know what you're thinking. "Well, why don't you just promote them before the playoffs ends?" It's easily forgettable and also doesn't work well with online leagues. A player could also have his 20th birthday during the playoffs. If the playoffs end before the sim does, that GM is screwed.

My suggestion is don't auto release anyone. Set it up to where the AI places them in either the next level up or on the DFA list. This would also solve the issue regarding historical minors releasing players when losing affiliation.

I really hope this gets looked at. I'm currently forced to remove the age limits every year before the MiL regular season ends. It's tedious and it also open the doors for older players to affect the last few games and playoffs.

I wanted to ask, does this only happen at the conclusion of the season? In other words lets say some other players turn over aged during the off-season after the playoffs are over will they also be cut? Just curious.

jpeters1734 12-21-2016 10:48 AM

Quote:

Originally Posted by USF (Post 4128023)
I wanted to ask, does this only happen at the conclusion of the season? In other words lets say some other players turn over aged during the off-season after the playoffs are over will they also be cut? Just curious.

It only happens when the league hits the offseason. If you never promote a guy that is too old, he'll stay in that league until the offseason which is when he'd get cut.

It would also be nice if players too old for the league would get dfa'd at the start of the season as well

USF 12-21-2016 01:08 PM

Quote:

Originally Posted by jpeters1734 (Post 4128034)
It only happens when the league hits the offseason. If you never promote a guy that is too old, he'll stay in that league until the offseason which is when he'd get cut.

It would also be nice if players too old for the league would get dfa'd at the start of the season as well

So being cut also includes all the players that have a birthday up until Pre-season too?

silverwolf 12-21-2016 01:14 PM

Quote:

Originally Posted by USF (Post 4128063)
So being cut also includes all the players that have a birthday up until Pre-season too?

As far as I know, the auto-release is only if they are over the age limit on the current game date, on the first day of the off-season.

jpeters1734 12-21-2016 02:04 PM

Quote:

Originally Posted by silverwolf (Post 4128064)
As far as I know, the auto-release is only if they are over the age limit on the current game date, on the first day of the off-season.

This

byzeil 12-21-2016 09:11 PM

I submitted a ticket regarding this issue and have been told by support that Markus looked at it and it is fixed in OOTP18 and players exceeding the age limit will be DFA'd or moved to the reserve roster at the beginning of the off-season instead of being released.

NoOne 12-22-2016 04:47 PM

i've been paying alot of attention to my minors lately - unusual for me beyond higher potential prospects. i don't see this happening to any of my important players or even the players that are MiL lifers that are keepers.

try turning off "sign mil free agent and releases" AI control. it won't be often that you need to sign mil free agents. to do so manually will mostly go unnoticed. a glut of injuries at 1 level is the only time you likely need to do something.

i have never seen a locked player get released with ai delegation in this area. so, that's a definite work around.

do you have really low age limits or maybe a glut of players above? espeically if you have an age limit at AAA it has to be released. you may need to delegate MLB promotions/demotions or however it's labeled. otherwise it can't automatically move a AAA'er that is too old to reserved roster etc

rhetorical in nature... might explain behavior if it is the case. (settings and any of a number of other factors that are involved.)

something is different in our settings, because i don't get mass releases due to service time limits on opening day or any other specific day. and i resign lifers if they are decent AAA-potential. it's a very long list each year i select all, right-click, offer MiL exentsion.. from the "upcoming FA" screen with a "league level is not mlb" filter. so a player getting "too old" happens every year and in high frequency at each level.

i don't say that to argue, but that it's likely something you can fix.

jpeters1734 12-22-2016 09:21 PM

Quote:

Originally Posted by NoOne (Post 4128530)
i've been paying alot of attention to my minors lately - unusual for me beyond higher potential prospects. i don't see this happening to any of my important players or even the players that are MiL lifers that are keepers.

try turning off "sign mil free agent and releases" AI control. it won't be often that you need to sign mil free agents. to do so manually will mostly go unnoticed. a glut of injuries at 1 level is the only time you likely need to do something.

i have never seen a locked player get released with ai delegation in this area. so, that's a definite work around.

do you have really low age limits or maybe a glut of players above? espeically if you have an age limit at AAA it has to be released. you may need to delegate MLB promotions/demotions or however it's labeled. otherwise it can't automatically move a AAA'er that is too old to reserved roster etc

rhetorical in nature... might explain behavior if it is the case. (settings and any of a number of other factors that are involved.)

something is different in our settings, because i don't get mass releases due to service time limits on opening day or any other specific day. and i resign lifers if they are decent AAA-potential. it's a very long list each year i select all, right-click, offer MiL exentsion.. from the "upcoming FA" screen with a "league level is not mlb" filter. so a player getting "too old" happens every year and in high frequency at each level.

i don't say that to argue, but that it's likely something you can fix.

You might want to read the issue again. it has nothing to do with AI settings and AI roster management.

NoOne 12-24-2016 05:01 PM

Quote:

Originally Posted by jpeters1734 (Post 4128631)
You might want to read the issue again. it has nothing to do with AI settings and AI roster management.

the game is auto-releasing your players, right? sounds like roster management to me. i read it through it all and it's clear your problems are self-inflicted, but keep trying to push that square peg through a round hole if you want.

in my previous post i asked if age limits work on the same rules and the consensus was, yes, from what i read. so, i then said in the more recent post i don't see the behaviour you are experiencing. likely rules / settings / somethign in the game that is different. so, maybe looking into your delegation to the AI and other similar things is actually a good idea. i don't even know why i am bothering to try a second time.

-----

i didn't even respond to the part about why a 21 year old that can't return to a 20 and under league. if there's a RL rule when age limits are enforced that allow such a thing, then it needs to be posted in the bugs forum. it's arbitrary in nature but should defualt to how RL leagues handle it. this isn't a question it's reference material that a simple google search can illuminate if something is not modeled quite like RL

*not always possible to model RL, too, not that i can think of any reason in this instance.

byzeil 12-24-2016 10:42 PM

Quote:

Originally Posted by NoOne (Post 4129331)
the game is auto-releasing your players, right? sounds like roster management to me. i read it through it all and it's clear your problems are self-inflicted, but keep trying to push that square peg through a round hole if you want.

in my previous post i asked if age limits work on the same rules and the consensus was, yes, from what i read. so, i then said in the more recent post i don't see the behaviour you are experiencing. likely rules / settings / somethign in the game that is different. so, maybe looking into your delegation to the AI and other similar things is actually a good idea. i don't even know why i am bothering to try a second time.

-----

i didn't even respond to the part about why a 21 year old that can't return to a 20 and under league. if there's a RL rule when age limits are enforced that allow such a thing, then it needs to be posted in the bugs forum. it's arbitrary in nature but should defualt to how RL leagues handle it. this isn't a question it's reference material that a simple google search can illuminate if something is not modeled quite like RL

*not always possible to model RL, too, not that i can think of any reason in this instance.

You may not be seeing the issue but we were seeing it in our online league (no ai roster management and only age limit of 22 in one of two rookie leagues with no roster limits) [different league than OP] and I did open a ticket and support replied that they had found the issue and it will be fixed in v18 (players will be placed in DFA or on reserve roster). So not sure what is different between your setup and the OP's and mine but I guess there is something.

NoOne 12-25-2016 04:56 PM

heh, i can't say it isn't happening to the AI controlled teams in my league, at least. i've even had "release minor leaguers" delegated until recent couple seasons.

i'm not going to look at the ai teams... save myself the possible frustration.


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