Quote:
Originally Posted by daves
(Post 4412316)
So throwing this 3b at 2b for experience means his defense ratings will be the same as 2b?
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No, not quite that simple. Each position has ratings that are important for it. In your example it's less important because they are all fairly high and consistent. Here's a quick cheat sheet. And the best part is that it's fairly logical when you think about it.
P - Never really looked closely at this - it's probably like a 1B. But frankly, I don't think anyone is looking at a batter and saying "I wish I had a guy who could have a 100 Def at P, and I'll just live with the 20-10-20 pitching ratings."
C - Obviously a special position, it has it's own base ratings.
1B - Most players above the minimum IF Error and IF Range (maybe about 30-ish) will make an okay 1B. Once you start getting higher than that, the player might be better off as a 2B or 3B. No real minimums here though.
2B - The key ratings here are IF Range and Turn DP. IF Error obviously has some weight too as if will for all the other IF positions. On a 1-200 scale, you need a minimum of 60 DP, 50 Error, 40 Range and 10 Arm. (Bear in mind if you have a guy just meeting all the minimums, he will have a rating, but he will be terrible). The minimums may be a bit out of date, I compiled it for earlier versions of OOTP, but will at least be in the ballpark.
3B - The key ratings here are IF Arm by far, and IF Error and Range second. On a 1-200 scale, you need min of 80 Arm, 40 Error, 40 Range and 20 DP.
SS - The toughest IF position. You need to have a very high Range, and virtually everything else is important too. On a 1-200 scale, you need min of 80 Range, 60 DP, 50 Arm and 50 Error.
LF - The easiest OF position. Range and Error are the bigger factors, with Arm not as crucial as in RF. No real minimums though.
CF - Range is the overwhelming need here, and it also requires a decent Arm and Error. Has the highest minimum rating of any position. On a 1-200 scale, you need min of 90 Range, 40 Arm and 40 Error.
RF - Here, the Arm is most important, you'll always find that if you have a corner OF and the guy has a strong Arm, his rating will always be higher in RF once he's gotten the experience. No real minimums though.